• dumples@kbin.social
    link
    fedilink
    arrow-up
    97
    ·
    10 months ago

    Nothing funnier when hearing the players come up with the right solution right away and then immediately dismissing it.

    • QuinceDaPence@kbin.social
      link
      fedilink
      arrow-up
      54
      arrow-down
      3
      ·
      10 months ago

      Or my party, struggling with unlocked doors.

      DM (later): “all you had to do was turn the fucking knob”

      • cordlesslamp@lemmy.today
        link
        fedilink
        arrow-up
        40
        arrow-down
        3
        ·
        10 months ago

        Are you one of those “how would you open the door?” kind of DM when players encounter an unlocked door and said they “open the door”?

        Stop wasting everyone’s time. When players said “we try to open the door”, just say “it’s unlocked and the door open” and move on. Stop the “you didn’t say you turning the knob” bullshit. Do I have to describe I’m breathing every 2 seconds, too?

        • nxdefiant@startrek.website
          link
          fedilink
          arrow-up
          23
          ·
          10 months ago

          Me with enough Doritos and maybe a beer: Never, that’s pedantic.

          Other me: Roll a damage d4, you missed breathing for two rounds.

        • Atropos@lemmy.world
          link
          fedilink
          arrow-up
          11
          ·
          10 months ago

          When I DM, I usually mess with them a little when they specifically lockpick all the doors. As opposed to your suggestion of just opening it.

          • dfc09@lemmy.world
            link
            fedilink
            arrow-up
            7
            ·
            10 months ago

            My first ever time playing DnD, I was a rogue so I naturally approached every door with “can I try to pick it?”

            Worst that happened was the DM describes me making an idiot of myself, twiddling with lockpicks for five minutes before noticing it’s just unlocked :P

            • CallumWells@lemmy.ml
              link
              fedilink
              English
              arrow-up
              9
              ·
              10 months ago

              “Okay, you spend 5 minutes picking the lock, you hear a click. When you try to open the door it seems locked…”

        • sirblastalot@ttrpg.network
          link
          fedilink
          arrow-up
          9
          ·
          10 months ago

          It’s only wasted time if people didn’t have fun. And sometimes a bit of misdirection makes the actual challenges more fun, too.

      • kreekybonez@lemmy.world
        link
        fedilink
        arrow-up
        13
        ·
        10 months ago

        I had a DM once, and they made a weird lake in the middle of the room that we were trying to pass through.

        turns out, the lake was full of fish. specifically, herring. more specifically, they were red herring. boy, did we feel stupid after 20 minutes of that nonsense.

      • Archpawn@lemmy.world
        link
        fedilink
        arrow-up
        11
        ·
        10 months ago

        How exactly does that happen? Aren’t most doors unlocked?

        Though in all fairness, the one time I played D&D we spent like 20 minutes working out how to go through some small hole 70 feet up in the roof, before deciding to just go through the door that we all knew was there and unlocked.

        • QuinceDaPence@kbin.social
          link
          fedilink
          arrow-up
          23
          ·
          10 months ago

          The DM describes some fancy heavy door. Someone tries to listen through the door. Barbarian tries to bash it open but rolls a nat 1 and stubs his toe taking 2 damage. Rogue tries to pick it, rolls a 3 and ends up locking the door. Cleric doesn’t even realize there’s a door there. Lack of skill continues ad nauseum for 20 minutes.

        • SirSamuel@lemmy.world
          link
          fedilink
          arrow-up
          9
          ·
          edit-2
          10 months ago

          Sometimes the players just forget to open the door. I was doing a one-shot with a friend, playing SW5e. He had opened a couple doors already, but this time he approaches and says:

          Player: “I ring the doorbell”

          GM: “You are met with silence. Nothing happens”

          Player: “Helper droid, help me get this door open”

          GM: “The droid approaches the door. He slowly turns his head and you feel his photoreceptors bore into your eyes. He extends a digit and, while maintaining eye contact, slowly presses the door open button. The door opens with a pneumatic burst. ‘I am happy to problem solve for you, Master. Is there anything else you need me to do? Turn on a light, perhaps? Make stim tea? I do enjoy extending myself behind my core programming as an assassin.’”

          Player: “‘Shut up and guard the door.’ I step inside the room, what do I see”

          GM: “As you cross the threshold, two automated turrets drop from their enclosures in the ceiling. Surprise round, roll for initiative”

          It was a fun game. For me

      • DaCookeyMonsta@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        10 months ago

        Party once used a chime of opening after spending 20 minutes trying to open a door they had found the key to 5 minutes before.

        I’m starting to think any ouzzle solved by looking at your inventory may just be asking too much.