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Cake day: June 12th, 2023

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  • I always wanted to have to play a Hedgewitch who had a broad magic with a large number of first level spells and breaks some of the rules of magic. Its a Land Druid 2, Divination Wizard 2, Life Cleric 1, Land Druid 3+. The idea is he has heavy armor, wizard, cleric and druid spells which allows him to do lots of different types of magic with multiple ritual casting spells. With all of the subclass features he will be better at getting spells back from short rests, better healing from each spell, divination dice and the most flexible spell slots.

    I think it would be fun as either the only magic user or as a backup magic user to fill all needs and niches.


  • Got to love a Fake Wizard. I wanted to play one who was a wizarding student who was grandfathered into a wizard school (literally his grandfather founded the school) who got expelled for messing up so bad he almost destroyed the entire school. The accident would have bound him to a celestial somehow which is why he is a scourge Aassimar and Zealot barbarian. He has these powers he doesn’t know where they are coming from and are slowly changing him into something less human and more divine.

    He would of course still have a quarterstaff, wearing school robes, have a arcane sigil on his shield and be convinced he is a new type of wizard. He would have cantrips and some magic but doesn’t understand how or why.





  • I think the DnD 5e School of Divination wizard did some good things to make a diviner fun without ruining the vibe. I love the Portent’s ability to “see the future” with its messing of the d20 roll as well as the Expert Divination (you gain 1 lower spell slot when casting divination spells) allows you to cast divination spells without “wasting” slots if you didn’t get anything good. It is really a hard concept to use often because at some point as you get more powerful you transform into a NPC just giving advice instead of going on adventures.



  • I ran a much of micro campaigns when we were starting to play online during COVID. Its really fun to have a campaign with a set endpoint since you can go hard on challenges and magic items. Can really see how the system works and can stay on focus or theme. I think they are underrated compared to the massive multi-year campaigns.


  • I took a small pause on DMing for my 2+ year on-going 5e game starting in December for personal reasons. They just hit tier 3 and didn’t have the correct time to prep. I was just wrapping up all of their on-going hooks so some of the background hooks needed to get moved to center stage. So lots of work with no time to work on it. I think I might get to next week when off work.

    While I am off from DMing another player took up theDM mantle, so I got be a player on a 5e starwars / spelljammer campaign. We have done a few sessions so far and I really enjoy being a player. I do always keep in the back of head about what I would have differently if I was DMing but I am enjoying it. Also my complaints are small mostly related to asking if the players wanted to do something before doing the obvious next choice.

    We did a short Star Wars FFG campaign where I was a player again which was pretty fun. Much easier to run with an online dice roller but obviously more fun in person. It was a pretty fun game and system but just had a few strange things happening. But the choices and character advancement was pretty cool