• authorinthedark@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 hours ago

    I did one of these! not a consistent every session thing but they made a big ruckus in town fighting the Mafia who happen to have an influence over the paper

  • BozeKnoflook@lemmy.world
    link
    fedilink
    arrow-up
    57
    ·
    2 days ago

    I’m running a PF2 campaign where the party are outlaws running around Alkenstar, robbing banks and seeking vengeance.

    Every day begins with some newspaper headlines. One will be about them if they did something substantial or noticeable, but I have a ton of fluff ready to insert. Some is story related foreshadowing, some is just stuff like “Prices of apples are up 2% after news of heavy rain in Geb’s south has washed away too many skeleton fruit pickers”

      • MajorasTerribleFate@lemmy.zip
        link
        fedilink
        arrow-up
        9
        ·
        1 day ago

        The problem comes in when the necromancers promise skeletons for manual labor stuff to make society better, then they take public funding and ultimately the skeletons start making soulless derivative art and writing plays/stories that barely (or don’t) make sense.

      • Archpawn@lemmy.world
        link
        fedilink
        arrow-up
        21
        ·
        edit-2
        2 days ago

        The problem is getting an army of undead. If a level 20 wizard uses all their spell slots on reasserting Animate Dead every day, that’s 128 skeletons. They’d presumably be untrained laborers making 2 sp a day, so it’s 25.6 gp a day. You’d be the world’s poorest level 20 wizard.

        If you want a proper army, your options are having a whole bunch of necromancers, a Lich using its Lair Actions to regenerate spell slots, the Wand of Orcus, or using Finger of Death to murder people for years. And that last one only gets you zombies.

        Edit: It’s 142 skeletons if you’re a necromancer wizard thanks to Undead Thrall giving you an extra pile of bones.

        • moondoggie@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 day ago

          All you really need is some boy skeletons, some girl skeletons, a lot of alcohol and some sexy music

        • Aielman15@lemmy.world
          link
          fedilink
          arrow-up
          7
          ·
          1 day ago

          Without going into homebrew or Wish territory (as the former is table-dependent and the latter is DM-dependent), Finger of Death creates an undead that is permanently under your command.

          Being a 6th level spell, a 20th level caster can cast it six times per day (by spending all their higher level slots casting that spell exclusively), which means that, provided you have a steady supply of humanoids to cast the spell on, you could have six undeads per day, or 180 per month. In a year, that’s 2190 undeads, which is itself a small army. Give it some time, and you’d have a small country following your commands.

          At that point there are only two problems: time itself (which can be solved with features that increase your lifespan, such as Boon of Immortality), and other people trying to stop you (which can be solved by using your spell slots to make them regret their decision).

          • Droechai@piefed.blahaj.zone
            link
            fedilink
            English
            arrow-up
            1
            ·
            14 hours ago

            Then again, why bother being a powerful wizard if you still need to work raising undead on weekends and bank holidays?

          • Archpawn@lemmy.world
            link
            fedilink
            arrow-up
            4
            ·
            1 day ago

            I did list that, but doing the math is helpful. This is less useful for labor, but you could use executions or assisted suicide. If aging in their universe is anything like ours, I imagine there’d be no shortage of good people who’d rather go to heaven and donate their money to charity than spend it supporting themselves as they slowly and painfully die, but even in 3.5 where there were downsides to old age, the worst it got was +3 wisdom and -6 strength. Commoner was a class, so they’d roll ability scores and someone could have a Strength of 4, but they could also level up and improve their ability scores.

            The other problem is that they’re making zombies, not skeletons, and there’s no rule that zombies decay into skeletons or anything like that. Though I suppose if we’re playing RAW, there’s no rule that zombies decay at all or are unsanitary.

            • Droechai@piefed.blahaj.zone
              link
              fedilink
              English
              arrow-up
              2
              ·
              13 hours ago

              Hmm, if you store the zombies in differen environs maybe they will “poke-evolve” into new forms? A zombie in ordinary conditions turn into a skeleton and if its stored in salt or a smoke hut it becomes a mummy (smoke house can also add extra abilites, add liquid smoke for STR bonus, juniper for that wild +DEX or sandalwood for a bit of CHA). Store it as a medical school teaching aid and it will develop an INT score, and if its an exhibition in the museum or library it can be WIS

        • squaresinger@lemmy.world
          link
          fedilink
          arrow-up
          9
          ·
          2 days ago

          Only if you send them to work somewhere else and have them give you their pay.

          If you are their “employer” you can make much more than 2sp per day from them.

          A good capitalist can make 10x or even 100x of what they pay their employees off their work.

          • Archpawn@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            1 day ago

            You have to be a really good capitalist. If anyone could do that, they’d bid up the price of employees until the companies can barely turn a profit. And at that point, the skeletons barely help.

          • punkibas@lemmy.zip
            link
            fedilink
            arrow-up
            10
            ·
            1 day ago

            Also, they work 24/7. Even if they worked for someone else, they’d do at least double or triple shifts, depending if they’re 12h or 8h, netting far more than 2sp.

            • Archpawn@lemmy.world
              link
              fedilink
              arrow-up
              4
              ·
              1 day ago

              Do they? In 3.5, undead didn’t need to sleep, but 5e doesn’t seem to have rules for that.

              Even if you’re making 85.2 gp a day, that’s a pittance for a level 20 wizard.

  • sbv@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    38
    ·
    2 days ago

    I did this for my Waterdeep: Dragonheist campaign. The paper was yellow journalism through and through: they misspelled PC names, misattributed actions, and obviously supported one of the factions. It was a lot of fun. I fully recommend it.

  • kreekybonez@sh.itjust.works
    link
    fedilink
    arrow-up
    6
    ·
    2 days ago

    definitely pitching this to my DM for the upcoming Eberron campaign; we’ve been watching Legend of Korra for vibes and inspiration, and the recaps in that show were perfectly fit for the setting

  • Zagorath@aussie.zone
    link
    fedilink
    English
    arrow-up
    35
    ·
    2 days ago

    The biggest thing preventing me from doing something like this is that I like having my players do a recap of the previous session, as a way to help me know what caught their attention the most/what mattered to them.

    I guess you could still do this, especially if you really lean into the idea that the reporter is presenting an extremely biased/limited recap.

    • einlander@lemmy.world
      link
      fedilink
      arrow-up
      28
      ·
      2 days ago

      You could be like the reporter in Harry Potter, Rita Skeeter, who interviews people, and is also an eyewitness report, but writes biased and salacious versions of everything.

      Have your group recall everything as usual but you are now the reporter taking notes. After the recap put out a slanted newspaper about it.

    • cassandrafatigue@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      4
      ·
      edit-2
      2 days ago

      I ran one where the players were doing the tabloidery. It was great. I can’t take credit for the basic idea; it was one of the sorta-prefab campaigns in the system we were playing.

  • erik [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    17
    ·
    2 days ago

    I ran a years long Shadowrun campaign and in between sessions, I’d post news stories, forum conversations and other little scenes the players would have access to that showed how the greater world was taking in their actions. I’d use it to slip in foreshadowing or clues on perhaps people they should hit up for information, stuff like that. Highly recommend this not only as something fun for the players, but also good creative writing exercises to take on different modes of writing.

  • Zagorath@aussie.zone
    link
    fedilink
    English
    arrow-up
    15
    ·
    2 days ago
    Transcription

    Post by yeens-human:

    I’m begging you

    Put a reporter and early version of a newspaper in your dnd campaign

    At the end of every mission/ordeal have the reporter interview the players as to what happened

    After session on the campaign discord type up a hilariously uncharitable summary of the events that took place and start making falsehoods. And most importantly: spell a party member’s name wrong

    “Local sea elf beats vandal and promises to kill again”

    “Star cross lovers, gangsters come to tragic end at the hands of murderous vigilantes”

  • Evilsandwichman [none/use name]@hexbear.net
    link
    fedilink
    English
    arrow-up
    6
    ·
    2 days ago

    Huh…if I was running a DnD campaign again I would actually totally do this; ironically my players aren’t…heroic/humble? If the townsfolk began reacting negatively to the characters, the players would just stop fighting the bad guys. Spider-man would continue helping people if they hated him as much as JJ hates him because he can’t help but be heroic, my players would not. I’d have to confine the effects of the newspaper to just the newspaper itself.