• 3 Posts
  • 78 Comments
Joined 1 year ago
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Cake day: July 8th, 2023

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  • Are the 5e apologists in the room with us?

    No, but seriously, most people I know (rightfully) criticize 5e for a lot of things, from sloppy writing in general, to shitty adventure books, to nonsensical rulings and poor balance. I’ve never met someone willing to defend 5e so passionately.

    I’ve always claimed that base 5e is basically unplayable past tier 2 because of how wild power scaling becomes, and how sloppy certain rules are (God forbid that your wizard doesn’t attempt to Shapeshift the Fighter’s Echo before you even reach tier 3). And frankly, base 5e is too boring to play for long, anyway. Homebrew is where it’s at.


  • Aielman15@lemmy.worldtoRPGMemes @ttrpg.networkD6 bite damage
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    1 month ago

    I don’t know how hospitals work in the US (assuming that OP is a US citizen, because that’s what we do on the internet), but where I come from, determining the cause of an injury is very important to decide on an effective treatment. Bites in particular are very nasty and can lead to a lot of scary complications (including human bites!).

    There’s no way in hell the nurse just said “yeah ok got it fam” and went along with her day like it wasn’t important.

    And maybe I’m too jaded, but I read “we also got engaged” and my mind automatically added “and everyone clapped” at the end of the sentence lol



  • I see the Player vs Player more as a mindset than an actual fight between players.

    Tension and fighting between players are fun and can lead to interesting character development, if there’s a narrative reason for them to exist, and for as long as the players are okay with it.

    What I forbid is, the mindset. The players are a team and they need to stay together, act together, and rely on each other. No splitting the party if it’s not necessary, no fights over loot, no backstabbing, or anything of that sort. Everyone is entitled to have fun.


  • From experience, I’ve never been lucky with finding groups of randos willing to play consistently. Campaigns that began this way would always fall into scheduling hell, because people are only there to roleplay, not to spend time with friends.

    I’ve had more luck with convincing my friends to play. Since we are friends, we already spend time together, so scheduling a weekly game is much easier. We did have a few hiatuses because of work or family-related issues, but for the most part, we’ve played consistently for the past few years.






  • I did the same thing. And then I took it to the next level and taught my entire party elven expletives so that they could join me in insulting the leaf-suckers. Fuck you. You are not better than me just because your farts smell of wet moss.

    My character is also deep into the conspiracy theory that elves marry humans only because they are after their inheritance. Think about it, guys: an elf lives for hundreds of years. A human marriage will last about 50-75 years on average. Those bush-wearers could marry half a dozen humans in their lifetime and live the rest of their existence comfortably rich with the accumulated riches and possessions from all those marriages.

    Wake up, sheeple!








  • Hourglass of Lost Chances
    Wondrous item, legendary (requires attunement)

    This magical hourglass, crafted from a material more resilient than steel yet as transparent as glass, contains sand that remains curiously still and does not flow.

    While you have the Hourglass on your person, you can utter its command word as an action to activate it. Upon activation, the sand begins to flow from one bulb to the other, a process that continues unabated even if you turn the Hourglass upside down.

    While you have the active Hourglass on your person, you can utter its command word again as an action. Doing so reverts the timeline to the moment you activated it. Every event, including death, is undone, but all creatures across the multiverse retain their memories of what transpired during that timeframe. However, any creature that was not within a 1-mile radius of you at any moment while the Hourglass was active experiences this as a sense of déjà vu.

    The Hourglass becomes inactive 10 minutes after activation or immediately after you use it to revert the timeline. Once deactivated, it cannot be activated again for the next 7 days.

    (Edit for clarity)