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Joined 1 year ago
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Cake day: July 8th, 2023

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  • I see the Player vs Player more as a mindset than an actual fight between players.

    Tension and fighting between players are fun and can lead to interesting character development, if there’s a narrative reason for them to exist, and for as long as the players are okay with it.

    What I forbid is, the mindset. The players are a team and they need to stay together, act together, and rely on each other. No splitting the party if it’s not necessary, no fights over loot, no backstabbing, or anything of that sort. Everyone is entitled to have fun.


  • From experience, I’ve never been lucky with finding groups of randos willing to play consistently. Campaigns that began this way would always fall into scheduling hell, because people are only there to roleplay, not to spend time with friends.

    I’ve had more luck with convincing my friends to play. Since we are friends, we already spend time together, so scheduling a weekly game is much easier. We did have a few hiatuses because of work or family-related issues, but for the most part, we’ve played consistently for the past few years.






  • I did the same thing. And then I took it to the next level and taught my entire party elven expletives so that they could join me in insulting the leaf-suckers. Fuck you. You are not better than me just because your farts smell of wet moss.

    My character is also deep into the conspiracy theory that elves marry humans only because they are after their inheritance. Think about it, guys: an elf lives for hundreds of years. A human marriage will last about 50-75 years on average. Those bush-wearers could marry half a dozen humans in their lifetime and live the rest of their existence comfortably rich with the accumulated riches and possessions from all those marriages.

    Wake up, sheeple!








  • Hourglass of Lost Chances
    Wondrous item, legendary (requires attunement)

    This magical hourglass, crafted from a material more resilient than steel yet as transparent as glass, contains sand that remains curiously still and does not flow.

    While you have the Hourglass on your person, you can utter its command word as an action to activate it. Upon activation, the sand begins to flow from one bulb to the other, a process that continues unabated even if you turn the Hourglass upside down.

    While you have the active Hourglass on your person, you can utter its command word again as an action. Doing so reverts the timeline to the moment you activated it. Every event, including death, is undone, but all creatures across the multiverse retain their memories of what transpired during that timeframe. However, any creature that was not within a 1-mile radius of you at any moment while the Hourglass was active experiences this as a sense of déjà vu.

    The Hourglass becomes inactive 10 minutes after activation or immediately after you use it to revert the timeline. Once deactivated, it cannot be activated again for the next 7 days.

    (Edit for clarity)





  • Aielman15@lemmy.worldtoRPGMemes @ttrpg.networktag thyself
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    3 months ago

    There’s a lot of great stuff here, but for some reason the thing that completely broke me is having “Desert Island”, a small isle with nothing but sand and a single palm tree, in the middle of lush, green islands.

    I’m sure that, if a river was drawn into this map, it would be a ten-headed abomination originating from nothing, going uphill through the mountains, and connecting one side of the ocean to the other.

    (Also “Nopon” being an almost 1:1 transposition of Japan, but “Retro Tokyo” is in the wrong place lmao)




  • I once tried to read F.A.T.A.L.'s rulebook. Not because I wanted to play it, of course. I just thought it would be fun.

    I was wrong. It was fun for, like, ten seconds. When literally the first page of the book throws you into a scenario where you have three or four different reasons to have sex/sexually assault a woman, the book loses its charm pretty fast.

    It then quickly spirals into a gross, demeaning, disgusting pile of misogyny, gore and ignorance, all in the name of “historical accuracy”, hiding their distasteful opinions behind “prominent philosophers” and hand-picked statistics.

    I applaud anyone who is able to read more than ten pages of that abomination and survive long enough to write a review. Had I continued reading past that point, my brain would have liquefied.