You can never have enough doves
You can never have enough doves
A musk concentrator as some call it
I’ve only played rogue once, but they seem to have a niche as being sneakier than the rest of the party. They pile levels into detecting traps, sneaking, and getting those sweet backstabs (or whatever the class feature is called).
You’re right that adventurers often steal liberate, but rogues in D&D have a bit more than that going on.
These are fantastic. The hat+mannequin seems like it would have a lot of RP potential. Ditto for the midlife crisis.


TTRPGs mostly take place in the players’ imagination. They work well online (for me) because I’m a little less self conscious when I’m not physically with people.
Edit: to answer your question, all of them. Recently, I’ve played Cyberpunk RED and D&D 5e online. They absolutely worked.


Anime was a breath of fresh air in the 80s and 90s. The mechs were amazing. The aesthetic was different from what we’d grown up with. The shows were more adult than kids/teens got to see at the time.
I can totally understand why Maximum Mike would have done that.
I ask my players to provide names for NPCs. My Night City is filled with Steves and Daves.
Not just humans, grimdark humans.
My group does weekly 2 hour sessions, so 5e combat can last weeks. By the third session of combat the players are starting to forget the stakes of the fight.
I’ve had similar experiences with 2 hour sessions in both D&D and Cyberpunk RED. I’ve started aiming to have fights done in one session, usually with the opponents having some win/lose condition that will end the fight logically.
For my next campaign, I think I’ll give Blades in the Dark a shot. I also want to try Ten Candles, but I hear that can be tough.
The trick is to say “this is just a practice roll” where the die can hear you, but wink at the GM so they know it’s the real roll. That way, the die will be a spiteful little punk and throw out the nat20 for the “practice”.
But don’t do that too often, or the die will figure out the trick.


Wasn’t the original D&D more of a war game than role playing?
I dunno, I’m all for weird limits and mechanics in games so long as everyone is having fun. I’m sure I’ll run dungeons again, and hopefully it’ll be in a system that is designed for it.


Yeah. That’s how I would look at it. I can see how a dungeon simplifies description: I wouldn’t expect to see as much stuff in a dungeon hall, as I would in a Shadowrun street. That in turn can constrain challenges: getting over a spike pit has fewer options than convincing a bouncer to let you into the club.


I feel like that’s more how megadungeons. Yeah, megadungeons have a history in our hobby, and they’re great, but why should I prefer a megadungeon over a sandbox or linear campaign?
I get a kick out of people who express non-dungeon campaigns as a megadungeon. That kind of meta is helpful for game design.


Colour me intrigued.
That’s a neat idea. I like how it makes the race duration dependent on something variable. I’d want a way for the PCs to influence the success tho.
until the heavily armored proelium bibliothecarii finally allows the party past the warded statues of the Librarians Who Remain Everwatching, down the dark spiraling stairs of the Last Redoubt (and the 2,000 tonnes of acid that can flood the stairs at a moments notice), through the barracks of the Blind Warriors (ritually blinded at birth and trained to fight solely using their sense of hearing), and into the Reference Section
Only once or twice. I play it like combat. Every racer plays in initiative order and has a set of available actions and resources.
With twenty other racers, that sounds tedious to run. I’d be lazy and say the players, their nemesis, and a couple of other racers pull out ahead and hand wave the others out of the scene.
That’s awesome! Thanks for the link!
I’m probably going to run a conspiracy in my Cyberpunk RED game, so this will come in handy.
I have to roll in the open, otherwise I’m tempted to lie about the rolls to benefit the players. I don’t want to, it just happens.