• 12 Posts
  • 315 Comments
Joined 3 years ago
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Cake day: June 11th, 2023

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  • sbv@sh.itjust.workstorpg@ttrpg.network*Permanently Deleted*
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    4 months ago

    Get your players to tell the story.

    As a GM, I’m not the only story teller at the table. I ask my players to provide backstory, flesh out NPCs, explain how/why their characters can do things that aren’t on the sheet.

    It takes a lot of load off me, and it makes it more fun for everyone.





  • I’ve been playing Cyberpunk RED for around a year. Backstory is a huge part of the character creation process and GMs are encouraged to use backstory as hooks whenever possible.

    I don’t really like it.

    Some players like playing along with the backstory. Other players disengage fairly quickly.

    It’s just another source for hooks and set pieces. If players like it, I roll with it, if they don’t, I let those plot lines dribble out. But it doesn’t really change the GMing or creative process.



  • sbv@sh.itjust.workstoRPGMemes @ttrpg.networkI will cut you
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    6 months ago

    I feel like there’s some sort of corollary to Murphy’s Law, where players will think of the one thing I didn’t include in my session prep.

    Gotta break into the cult compound? “Let’s use the hot air balloon we saw six sessions ago”

    I love it when players do stuff like that, but it’s a pain in the butt. It taught me to prepare less.