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Cake day: June 11th, 2023

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  • I’ve only played rogue once, but they seem to have a niche as being sneakier than the rest of the party. They pile levels into detecting traps, sneaking, and getting those sweet backstabs (or whatever the class feature is called).

    You’re right that adventurers often steal liberate, but rogues in D&D have a bit more than that going on.







  • My group does weekly 2 hour sessions, so 5e combat can last weeks. By the third session of combat the players are starting to forget the stakes of the fight.

    I’ve had similar experiences with 2 hour sessions in both D&D and Cyberpunk RED. I’ve started aiming to have fights done in one session, usually with the opponents having some win/lose condition that will end the fight logically.

    For my next campaign, I think I’ll give Blades in the Dark a shot. I also want to try Ten Candles, but I hear that can be tough.


  • sbv@sh.itjust.workstoRPGMemes @ttrpg.networkCome on guys...
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    1 month ago

    The trick is to say “this is just a practice roll” where the die can hear you, but wink at the GM so they know it’s the real roll. That way, the die will be a spiteful little punk and throw out the nat20 for the “practice”.

    But don’t do that too often, or the die will figure out the trick.







  • until the heavily armored proelium bibliothecarii finally allows the party past the warded statues of the Librarians Who Remain Everwatching, down the dark spiraling stairs of the Last Redoubt (and the 2,000 tonnes of acid that can flood the stairs at a moments notice), through the barracks of the Blind Warriors (ritually blinded at birth and trained to fight solely using their sense of hearing), and into the Reference Section


  • sbv@sh.itjust.workstoRPG@lemmy.mlHelp with racing mechanics
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    1 month ago

    Only once or twice. I play it like combat. Every racer plays in initiative order and has a set of available actions and resources.

    With twenty other racers, that sounds tedious to run. I’d be lazy and say the players, their nemesis, and a couple of other racers pull out ahead and hand wave the others out of the scene.