• SuperNovaStar@lemmy.blahaj.zone
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    5 days ago

    This is why I don’t throw mimics at my players.

    I do homebrew stuff, so all the surprise-bad-time monsters are surprises for everyone

    • psud@aussie.zone
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      2 days ago

      Presuming you don’t play Palladium fantasy, since no one does, you could steal this critter

      Corpse creature

      Lies in ruins looking like a week old corpse, wearing something obvious and valuable, such as a gold pendant

      When someone tries to remove the valuable the corpse creature grabs them strongly by the neck and strangles them

      The corpse creature doesn’t collect loot, doesn’t eat their kills, it’s just out to bait and murder

      In the Palladium system it has a strength of 23, you’d probably want to make it moderately powerful but only on its first attack

      If a group approaches it’ll keep playing dead, it only attacks lone individuals

    • Siethron@lemmy.world
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      5 days ago

      If your players are wary of mimics even if you’ve never given them one you should give them one. They might not want mimics, but they do want that AHA I KNEW IT moment

      • SuperNovaStar@lemmy.blahaj.zone
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        5 days ago

        True! The main thing is that surprises are only fun if they don’t screw you over too bad. But once you’re warned? Then you can play hardball 😈

          • SuperNovaStar@lemmy.blahaj.zone
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            5 days ago

            Well in the session i’m prepping this week, there’s a giant carnivorous bramble plant that’s pretty hard to spot until you’re already knee-deep in it. It’s completely inert until you scratch yourself on its thorns. Once it’s tasted your blood, though, it will grab you and drag you off to its heart, where it slowly drains you dry.

            It makes traveling though the forest a very deadly proposition for anyone who doesn’t know how to spot them.