

I’m surprised anyone on Lemmy isn’t aware of that one. I 100% would have spelled it out of not for the fact that this audience is 95% Linux nerds.
Please feel free to shoot me a message on Matrix. I’m lonely so I will probably respond to anyone lol
@supernovastar:chat.blahaj.zone
I’m surprised anyone on Lemmy isn’t aware of that one. I 100% would have spelled it out of not for the fact that this audience is 95% Linux nerds.
Ok, gotcha! Thanks for the info!
I’ll still keep it in mind, thank you!
I don’t think that’s a ttrpg, no?
I’ll look into Foundry. Not sure what the specs are that I would need in order to host.
How would I set up a dice bot for matrix? Would I need to self host or is there an existing server I could create a space in?
I like it too, but I think I would rearrange the dice so that the stress mechanic works more like hit points. Currently the advice is that characters with larger dice should receive more wounds - but if you remove this then the size of your die effectively acts as an hp pool of sorts.
If you do this, though, you would probably want to rearrange the mental stack so that the characters with the largest mental dice are the ‘sanest’ or most mentally stable.
It’s a cool concept and I think I’m going to tinker with it a little.
That entirely depends on the setting. Is this more of a fantasy cleric, a medieval priest, or a starship’s chaplain?
The thing about investigation is that it is primarily a player skill.
Also, (and this is true for lots of things the ranger does) adding investigation as a skill tends to trivialize investigations.
Using travel as an example:
Player: wants to explore the wilderness
Player: chooses the Ranger, a character that thematically fits that desire
Character: has features that trivialize the challenges of exploration
GM: since there’s no way for you to fail, we’ll just handwave away travel and teleport to our destination
Player: is sad
Investigation is the same way. Players who enjoy mysteries tend to pick investigation heavy characters, but many games use those characters to make investigation easier. This actively takes away from the gameplay the player was wanting.
If anything, these specialties should unlock new styles of play. For example, a ranger’s exploration skills should unlock access to ever more dangerous types of terrain, so that the difficulty of exploration increases as the character levels up. The character is getting more tools, sure, but they’re mostly unlocking the play experience the player is seeking.
The last name is probably similar to “cha” or maybe “chia”
I know “Xin” is pronounced like “chin”
The mechanics are the medium through which players relinquish control of their roleplay. They’re sort of what mediates roleplaying, I think, by providing a sort of arbitrary and neutral interface to both limit and move along characters.
Precisely. Which is why it feels different from improv. Rules and predictable-but-random outcomes add verisimilitude to a game.
And the closer something is to the game’s core experience, the more likely it is that a rule (instead of a ruling by the gm) is needed. So if you’re playing a game that revolves around intrigue and seduction, you will probably want some rules for that. They don’t have to be overly complicated, but they will need to exist.
Does anything need mechanics? You could just rp everything, after all.
I’m not saying you need something like FATAL, btw, the system I’m referring to is The Sword, the Crown and the Unspeakable Power. It’s a pretty normal PTBA system, plus a handful of moves that let you gain an advantage when you sleep with someone (as you might expect for courtly intrigue in an 18+ setting). There’s also one class that lets you give birth to eldritch abominations, but that’s less of a ‘roll for pregnancy’ thing and more of a dark ritual. It doesn’t have to be done out of a deep yearning for motherhood - that was just the direction I took it because it resonated with me.
It’s not always about horniness, per se. For example, I’m trans, and giving birth is something I’ll always want but probably will never get to experience. So maybe I want to experience a “power fantasy” of sorts where my trans character performs dark rituals to give birth to eldritch abominations, all so she can experience motherhood.
I’m sure there are other experiences that people would want to rp but not necessarily to experience irl. It certainly overlaps with kink, but it’s not like you’re masturbating at the table. You’re telling a story with adult themes, not (necessarily) writing erotica.
I think that what’s happening here is that
And
This includes racist garbage and weird fetishes, yes, but also any other game whose main selling point is its uniqueness instead of its quality.
I mean it is 😅
But we’re also on the fediverse. That does imply a certain demographic too.