• Susaga@sh.itjust.works
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    6 months ago

    I once had a player tell me “out of character, it’s obvious where this is going.” I was just making it up as I went. I think she’s the only person who knew where it was going.

  • Ziggurat@sh.itjust.works
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    6 months ago

    With experience, one learn that players will need 5 minutes to destroy 5hours of game prep. So indeed, sticky notes and bullet points do wonder.

    Also, somehow, modern games do wonder at reducing the amount of game prep

    • MajorHavoc@programming.dev
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      6 months ago

      With experience, one learn that players will need 5 minutes to destroy 5hours of game prep.

      Yeah. I once had a player compliment me “you put so much effort into this session”.

      That session was just the dregs that didn’t fit into several previous play sessions that the party had derailed.

      So I guess technically I did a bunch of prep, at some point, earlier.

      • Neato@ttrpg.network
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        6 months ago

        Last big fight was all the previous undefeated enemies in one place. Players gave me an excuse to ensure they all met up so I took it. No more 5 loose threads: just one huge fight.

      • Susaga@sh.itjust.works
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        6 months ago

        It takes a bit of time to adjust your thinking, but it’s actually easier to prep scenes instead of plots once you get the hang of it. You were preparing them in the middle of your plots anyway, so it’s not like it’s more work than before.

        The hardest part is resisting the urge to prepare a monologue you know will likely never happen in-game.

    • phase
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      6 months ago

      I have a player who has difficulties to do the first their first try to be a DM.

      I tried to explain that it is mostly impro but they didn’t trust me. I started a campaign witg a World Building session, just to show that there are no scenarios. Now, they stress because they beleive they can’t improvise well enough. So I’ll start a session of Blades in the Dark to show they can.