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  • 79 Comments
Joined 1 year ago
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Cake day: June 12th, 2023

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  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.network500 Hours in MS Paint
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    25 days ago

    We can certainly modify rules that have proven abusive in the past, but…

    There are good reasons to change rules. People breaking social norms is not one of them.

    We may want to change the rule, or…

    You may not be paying attention to me, but I thought you might want to pay attention to yourself. We absolutely CAN change rules at the table. It’s called a house-rule. You keep pretending the issue is one that can’t be improved with a rule change, but yes it fucking can.

    …hope the official rules are changed at some point.

    Are you just going to “thoughts and prayers” approach that? Or are you going to post online about the exploit to mitigate damage while letting the company behind the game know about the potential exploit? I’m going to assume the first, since you said “nothing needs to be done” unless there’s a person to kick from the table.



  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.network500 Hours in MS Paint
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    25 days ago

    Prevention is better than cure, dude. Take your vaccine so you don’t get the disease. Set up a fire escape so you don’t burn to death. Lock your door so people don’t walk in and steal your TV. Avoid Stabby Johnson so he doesn’t stab you.

    And if you notice a flaw in a game system, do what you can to fix it.

    If you are aware of a potential problem and do nothing to stop it, then you are responsible for it if it happens. You can’t expect to avoid tragedy entirely, but you reduced the risk of THAT tragedy by a good amount, and that’s not worthless. A seatbelt won’t always save you, but you’re absolutely fucked without one.

    For someone trying to keep all options on the table, you sure are quick to remove all options from the table.


  • There’s a thing in D&D forum spaces called the Oberoni Fallacy. The fallacy goes that, if someone says there’s a problem with a D&D rule, they’re wrong because they can just Rule 0 it away. It’s a fallacy because they have just proposed a solution to what apparently isn’t a problem.

    People constantly saying “the rules are just guidelines” to any D&D problem is the same sort of idea. Yeah, I know you can ignore them, but I paid for the damn book, so I want what’s IN the book to actually matter.


  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.network500 Hours in MS Paint
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    25 days ago

    Quick question: Who do you mean by “them”? Who are you saying to kick?

    Because the only information given is that an exploit exists. Nobody has said, at any point, that anyone has used an exploit at a table where the others found it to be detrimental. You invented that scenario. You invented the person acting badly, and you specifically imagined them to be toxic and ruining everyone’s fun.

    A person who doesn’t exist cannot be kicked. A ruleset that exists can be changed. And changing a ruleset doesn’t mean I can’t also kick a person.


  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.network500 Hours in MS Paint
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    25 days ago

    Once again, nobody has done anything. There is no bad behaviour anyone needs to stop. You don’t even know what the exploit is, or how the group feel about using it. You are inventing a hypothetical person to punish for a hypothetical misdeed while the actually flawed rules (by WotC’s admission, as proven by the erattas and rules revision) are right in front of you.


  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.network500 Hours in MS Paint
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    25 days ago

    If D&D isn’t a set of rules, why do they charge so much for their rulebook?

    It’s also worth noting that nobody has said an actual exploit. Nobody has DONE anything toxic. Someone just noticed a POTENTIAL exploit and suggested fixing it before any problems occur. Yet ostracizing people is a more acceptable position than a rules patch?

    If the rules aren’t something to be changed, why do they charge so much for the rules revision they just put out?


  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.network500 Hours in MS Paint
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    25 days ago

    Not really. You’re placing blame on players using a system as written and a DM for being unable to handle an exploit in the rules. At no point do you open the rules themselves up for criticism. In fact, you deflect all criticism away from the rules, as if the impossibility of a perfect system excuses every bad decision ever made.

    Just like how there is no ruleset that cannot be exploited, there is no ruleset that cannot be improved. It’s only by acknowledging the flaws that something can improve, but you seem hellbent on dismissing flaws entirely. That’s unhealthy.










  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.networkMimics
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    2 months ago

    Then use your words and say “dude, stop” or “could you maybe turn it down?” If the DM let it go on and never did anything to stop it, then it’s the DM’s fault it got as far as it did. Just because someone else is a villain in the story doesn’t mean you’re not.

    And this is in the hypothetical situation that the bard is the specific strange kind of person who learns of a possible gloryhole in a TTRPG and uses it without question.

    All I see is a DM making a castration joke, which is a dick joke but more gruesome, while blaming a player for a situation entirely within the DM’s power to stop by any number of peaceful, less disruptive means. They could have spoken to them, but they chose to cut off their dick.