Centrist, progressive, radical optimist. Geophysicist, R&D, Planetary Scientist and general nerd in Winnipeg, Canada.

troyunrau.ca (personal)

lithogen.ca (business)

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I run theatre of the mind, often somewhat improvised. Exploration is hard, particularly if you want there to appear to be any logic involved.

    I use a very broad rule for myself, excepting dungeons. Any location should have three branching exploration options at most three levels deep. That means you can fully explore a location in at most 9 rooms. A branch should proceed thematically, and I will often wing it. Not every room needs and encounter, but every room should be interesting. Rely on senses other than sight to add flavour.

    Example: a mad wizard’s cottage in the woods. Description: “you enter the foyer, and there is a door to either side, and stairs leading up to a mezzanine. You can smell something dank from the left door and you can see some bookshelves at the back of the mezzanine. The right door appears unremarkable.”

    It’s entirely trivial now for the players to decide where they want to explore. Three branches. The unremarkable door can be a bedroom or storage closet or something. The stinky door can be a kitchen that was left untidy and became mouldy, with a backroom that leads to an overgrown greenhouse now home to a shambling mound. The mezzanine can be a library with a workshop behind yet another door, and a hidden door behind a bookshelf going to a room that only contains a standing mirror.

    Fuck, this sounds interesting. Wizard has been gone for a while, where? Maybe through the mirror? What was he working on? Etc.

    In a four hour session, we’ll be lucky to get through two or three such locations, depending on whether combat is involved. Over time, I assemble larger threads from almost entirely improvised beginnings, so I can make callbacks.





  • However, some UA crops (for example, tomatoes) and sites (for example, 25% of individually managed gardens) outperform conventional agriculture. These exceptions suggest that UA practitioners can reduce their climate impacts by cultivating crops that are typically greenhouse-grown or air-freighted, maintaining UA sites for many years, and leveraging circularity (waste as inputs).

    Tomatos it is then ;)

    It’s really hard to compete with the efficiency that economies of scale provide. So this result isn’t unexpected.

    It doesn’t however negate the other positive impacts of urban gardening – in particular, the impacts on the people doing the gardening (everything from psychology, vitamin D, immune system benefits to playing in the dirt, etc.).



  • Troy@lemmy.catoSelfhosted@lemmy.worldFaircamp
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    8 months ago

    Ouch. I know Bandcamp isn’t owned by its founders anymore, and the new owners in theory are sketch… But it’s still close to the best webstore ever conceived for music. The payment processing alone is worth it. What is Faircamp in that space?






  • My favourite published campaigns are the most sandboxy. The Lost City had a sanctioned hardbound 5e conversion by Goodman Games. It’s just this underground city with dozens of temples and other locations in immediate proximity to one another, and you can sort of do them in whatever order. But there’s hints and suggestions about where to go next.






  • Line the apples up next to each other, I guess. Sort of like taking a single slice through multiple carrots on the cutting board at once. Harder to do with apples given their shape, but I’d the knife is big enough, or you’re counting a slice as “single continuous motion” then it is probably valid.

    I can’t think of any other physical solution that isn’t a joke, so this is the most probable puzzle solution. In a D&D setting I might require a slight of hand check with a very low DC to pull off the single slicing motion.