Senior Chief Petty Officer. Starfleet is in my blood, and I’ve spent my entire adult life in service to boldly going.

Keiko and Molly are my favorite humans, but Transporter Room 3 will always be my favorite.

Just don’t ask who what’s in the pattern buffer.

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Joined 2 years ago
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Cake day: August 27th, 2024

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  • I’m always a fan of “best possible outcome” for 20, and “worst possible outcome that doesn’t immediately kill anyone” for nat1.

    If you’re 2ft tall and trying to destroy an iron wall and roll a 20, you successfully scrape some iron off the wall. It doesn’t just collapse spontaneously. If you roll a 0 1, your attack bounces off and your weapon breaks. Luckily it didn’t rebound and hit you.

    It makes things more believable, however rule of cool is obviously above that. So if you can do a flip off a cliff onto the back of a dragon and convince it to attack the tarrasque for you before it eats you, and roll a 20 for all that, you better believe that dragon now considers you it’s deity, and will die in a ball of flames, acid, ice, etc, in your name while flying headfirst down the tarrasque’s throat. The tarrasque obviously dies from this, since it’s so epic.

    I guess it really depends on the stakes.


  • I once ran a campaign of a game similar to D&D where one of the players had geared a character to be super charismatic and had an end goal of being able to persuade anyone to do anything.

    She kept persuading the random side characters that helped them into joining, until they had a small army of Merry Men.

    Yeah, the campaign took a back seat while they played Robin hood for awhile.

    She started specifically targeting side npcs because I wanted to drop a character that was making my vocal chords hurt. They liked the npc because he was basically a child’s vision of a stereotypical pirate.



  • The white brick at the bottom is for detecting large objects (cars) and is either controlling a traffic signal, or is being used to count traffic going through that spot.

    An intersection near me uses them to switch the lights at an intersection where traffic almost never comes from, so a timed light is unnecessary, but important traffic still comes from that direction.











  • I told him multiple times that if he was going to try and do his own thing, he won’t be participating with the group, and the group is the entire focus of the game.

    I suppose I could have made it more explicit that he could join the group or he could leave the game.

    I should add that that was many games ago, and he has since begun participating, although he often tries to go his own way and threatens to leave the group constantly, but so far he hasn’t actually tried leaving the group unless it was agreed upon for strategy reasons. (they split up inside a crypt in the most horror movie fashion possible)



  • I really need to do some kind of team building exercise before a game, something that they’ll want to do, but requires teamwork, just to demonstrate the point that they need to work together.

    When my first character did the whole “I’m gonna be all by myself because I’m a lone wolf” thing, the DM let me go off and the totally unexpected happened and my character got into a scuffle he wasn’t prepared for, but a group sure would have been.


  • I absolutely used to be that “my character is a quiet rogue-ish type that definitely wasn’t modeled after Aragorn when he was introduced at the Prancing Pony mixed with Robin hood” who always “had to be convinced” to join, and nobody ever called me out for it. I honestly wish they had because that’s annoying as fuck and you miss out on playing an actually fully developed character.

    Nowadays I tend to be less tactful that you are, but essentially tell people the same thing, or literally beat their characters over the head with ambushes.