• psud@aussie.zone
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    5
    ·
    edit-2
    3 days ago

    Yeah and free parking jackpots break monopoly by making the game run for hours

    Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll

    One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

    When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game

    • squaresinger@lemmy.world
      link
      fedilink
      arrow-up
      6
      ·
      2 days ago

      If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

      Rolling dice implies that there’s a chance of failure.

      Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

      Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

      • psud@aussie.zone
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 day ago

        Nope. 1/20 is much less regular than 5/20 or even 19/20.

        What do you mean here? Any roll is as likely as any other

        Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

        • Kichae@wanderingadventure.party
          link
          fedilink
          arrow-up
          1
          ·
          23 hours ago

          They’re talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn’t meet the DC, you have a higher chance of failing.

      • psud@aussie.zone
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        1 day ago

        Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

        Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

        • squaresinger@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          1 day ago

          Isn’t that right foot easy stuff?

          Sorry, don’t know if I understand what you mean with that.

          Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

          Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

          • psud@aussie.zone
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 day ago

            A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

            That’s exactly the sort of thing a DM would set as DC10

            • squaresinger@lemmy.world
              link
              fedilink
              arrow-up
              3
              ·
              1 day ago

              If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

              • psud@aussie.zone
                link
                fedilink
                English
                arrow-up
                1
                ·
                edit-2
                1 day ago

                If everyone is aware. If the player knows the DC and the GM knows the players character sheet

                …ignore the concept

                I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

      • macmacfire@lemmy.ml
        link
        fedilink
        arrow-up
        4
        ·
        2 days ago

        The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

        1/20 is much less regular than 5/20 or even 19/20

        It’s still far more common than is reasonable.

        • squaresinger@lemmy.world
          link
          fedilink
          arrow-up
          4
          ·
          2 days ago

          The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

          The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

          And even if I don’t, the players can tell me the stat before a potential check.

          • macmacfire@lemmy.ml
            link
            fedilink
            arrow-up
            2
            arrow-down
            2
            ·
            edit-2
            2 days ago

            I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

            • squaresinger@lemmy.world
              link
              fedilink
              arrow-up
              2
              ·
              2 days ago

              I find that not very hard to keep track, honestly. They usually don’t have a lot of them.

              And in any case, the player can just say when they have one.