• squaresinger@lemmy.world
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    2 days ago

    If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

    Rolling dice implies that there’s a chance of failure.

    Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

    Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

    • psud@aussie.zone
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      1 day ago

      Nope. 1/20 is much less regular than 5/20 or even 19/20.

      What do you mean here? Any roll is as likely as any other

      Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

      • Kichae@wanderingadventure.party
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        1 day ago

        They’re talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn’t meet the DC, you have a higher chance of failing.

    • psud@aussie.zone
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      1 day ago

      Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

      Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

      • squaresinger@lemmy.world
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        1 day ago

        Isn’t that right foot easy stuff?

        Sorry, don’t know if I understand what you mean with that.

        Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

        Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

        • psud@aussie.zone
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          1 day ago

          A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

          That’s exactly the sort of thing a DM would set as DC10

          • squaresinger@lemmy.world
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            1 day ago

            If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

            • psud@aussie.zone
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              1 day ago

              If everyone is aware. If the player knows the DC and the GM knows the players character sheet

              …ignore the concept

              I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

    • macmacfire@lemmy.ml
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      2 days ago

      The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

      1/20 is much less regular than 5/20 or even 19/20

      It’s still far more common than is reasonable.

      • squaresinger@lemmy.world
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        2 days ago

        The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

        The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

        And even if I don’t, the players can tell me the stat before a potential check.

        • macmacfire@lemmy.ml
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          2 days ago

          I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

          • squaresinger@lemmy.world
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            2 days ago

            I find that not very hard to keep track, honestly. They usually don’t have a lot of them.

            And in any case, the player can just say when they have one.