I mean, Id did this for years with Quake engines as well, so we kind of know how this works out. The assets tend to be the really difficult part for open source community to replicate. Still cool that they’re doing it though.
Incidentally, this is where AI tools could really help open source community to make it easier to create nice looking open assets for the game engines like this.
I don’t expect ai/LLM tools to make it easier to create nice looking art, but they should make it easier for anyone to create their own placeholder graphics that at least would allow them to run the game on their own.
I mean, Id did this for years with Quake engines as well, so we kind of know how this works out. The assets tend to be the really difficult part for open source community to replicate. Still cool that they’re doing it though.
Incidentally, this is where AI tools could really help open source community to make it easier to create nice looking open assets for the game engines like this.
I don’t expect ai/LLM tools to make it easier to create nice looking art, but they should make it easier for anyone to create their own placeholder graphics that at least would allow them to run the game on their own.
I’d argue this is a good example of LLMs being used by artist to create nice looking art https://www.youtube.com/watch?v=envMzAxCRbw