• jjjalljs@ttrpg.network
    link
    fedilink
    arrow-up
    46
    ·
    2 years ago

    Blades in the dark is such a monkey’s paw for me. I’m happy people are playing something that’s not dnd nor a close relative, but I don’t actually like it very much.

    It felt very downward spiral to me, which I do not like at all. I’ve got “and you’ll never fully recover” enough in real life. The book (or maybe just a quick start pdf the guy in my old group gave us) was like “horrible things will happen to your character! They’ll suffer and break! It’s going to be fun” and I was like no thank you.

    Also I didn’t really like the group I played it with that much, so that didn’t help.

      • jjjalljs@ttrpg.network
        link
        fedilink
        arrow-up
        8
        ·
        2 years ago

        Maybe! The way stress, harm, and trauma worked seemed to be pretty baked in, but I haven’t done a lot of digging. You could probably make some hacks to allow easier recovery, but I’ve been happy with Fate instead.

  • TotallyNotSpez@lemm.ee
    link
    fedilink
    arrow-up
    8
    ·
    2 years ago

    I’m playing in a Mountain Home campaign which is based on Blades in the dark. One of the best systems I’ve ever experienced.

  • Hegar@kbin.social
    link
    fedilink
    arrow-up
    6
    ·
    2 years ago

    That sounds like an incredibly exciting moment in the fiction! I always ask the other players what they think about character X bringing heat down on the crew.

    One of the tensest most dramatic scenes i’ve seen in blades started with the characters doing a very threat-of-violence based intervention on the addict who kept mouthing off about their scores (+heat after indulging their vice). The target of the intervention made some very good points about the character who organized the intervention and there was this moment where everyone, one by one, changed the target of their drawn weapons.