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Joined 1 year ago
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Cake day: June 26th, 2023

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  • There are a few options there.

    As someone else mentioned if you’re using IPv6 then it doesn’t matter, you’re already routing internally even if you’re using the public DNS name, no extra work required.

    All the rest are for IPv4.

    If you’re not behind CGNAT some routers/gateways are also smart enough with their routing to recognise when they need to route back to their own external IP and will loop back locally instead of making any hops out to the internet. Again, if this is the case for you then no additional work is required other than perhaps running a traceroute to confirm.

    Another option is to add a local DNS entry for the name you’re using to resolve to a local IP address instead of your public address. The complexity (or even possibility) of this is going to vary considerably with your setup. If you’re running your own local DNS e.g. pihole or similar then it’s trivial. This is how mine is set up.

    If all your clients are going to be on PCs (or devices you have more than the typical manufacturer allowed modicum of control over) then you can do something kind of like the previous, just with all your local hosts files.

    If none of the above are options, then you’ll unfortunately have to fall back on using a local name/address, which means a slightly different client setup for devices you use exclusively in your home versus ones you might use elsewhere.



  • In the moment at the table, arguably RoC, but that’s still not necessarily going to convey well to anyone who wasn’t there.

    Also, assuming OP’s previous submission is the “player shenanigans” which prompted this then it’s my opinion that it wasn’t cool at the table, either.


  • A pretty large proportion of “player shenanigans” stories amount to “we ignored the rules and allowed something ridiculous to happen”. This is fine if that’s what your group wants to do, but can’t really be expected to be relatable to the community at large.

    It’s similar to the stories about level 5 groups who miraculously defeat an ancient red dragon or whatever. It invariably only happens because of some utterly absurd homebrew/ruling, or the GM just played the dragon as an idiot.



  • Neither of those points invalidate the idea presented.

    Just because it’s not a uniform distribution doesn’t mean the average changes. Most people learning a thing earlier in life doesn’t change the average rate. Even if literally every single person learned a given fact on their ninth birthday, that still averages out to the same rate.

    As for your second point, you’re conflating “things everyone knows” with “knowing everything”. Obviously people who are 80 still don’t know everything, but it’s not unreasonable to assume they share a pool of common knowledge most of which was accumulated in their early life.

    And even if both of those things were valid criticisms, the thing you’re calling out as “inaccurate pseudoscience” is the suggestion that people shouldn’t be ridiculed for not knowing things, rather we should enjoy the opportunity to share knowledge.



  • vithigar@lemmy.catoSelfhosted@lemmy.worldHave an old NUC...
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    7 months ago

    Same setup here, two USB drives dangling from my NUC. One of them is even notably slow for a USB drive. Still not an issue at all for home use. I’d probably need a dozen or more people all watching different things on Jellyfin at the same time before it even approached being a problem.



  • The are two possible answers, depending on the angle you wish to take:

    1. For the same reason it costs energy to lift something onto a shelf then lower it back down, despite energy being conserved in the lifting and lowering of the object and its final energy state being unchanged. You need to impart external energy to cause change within a system.

    2. It’s a game and some abilities need to cost resources for balance reasons.






  • I think a lot of people say they like Lovecraftian horror without fully grasping what makes a creature Lovecraftian rather than just “a monster”. Like in the Call of Cthulhu tabletop RPG where having enough Int to understand what you just experienced makes it worse. If you can look at a thing and it makes rational sense in the physical world, like a giant humanoid with tentacles on its face, then it isn’t Lovecraftian. It’s not just that it’s unknown, it’s incomprehensible in the context of our reality. In Lovecraft’s own words, “The Thing can not be described—there is no language for such abysms of shrieking and immemorial lunacy, such eldritch contradictions of all matter, force, and cosmic order.”

    The way they’re presented in a lot of RPGs don’t really help this. Giving any kind of Mythos being a stat block inherently violates the idea of it being some kind of incomprehensible horror, because now it’s rigidly defined with numbers and words within the rules and context of the game.


  • “Pieces continuously break away and reattach to the whole. Some shrink away into nowhere while giving the impression of getting closer. Others boil into existence and join themselves together. All give the sense that they belong to a single being, but you cannot find the connections between them. You feel heat radiating from the closeness of its flesh, from a direction with which you are not familiar.”




  • There isn’t much difference at all. Neither should have a cap.

    Data moving across a network doesn’t have any per-unit cost to the people operating the network. Whether you use 5TB or 5GB doesn’t impact the bottom line of the ISPs at all.

    The only justification for a data cap would be if they’ve overprovisioned their network and sold too many people plans that are too fast for their network to support, so they need to disincentivise people from actually using it. Even then that’s pretty shaky justification.