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Joined 3 years ago
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Cake day: November 19th, 2023

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  • I agree, and I think we’ve seen the same perspective blindness at a much bigger scale. Early in the covid lockdown, there was a proposal floating around to let people that had already been sick go back to working in regular contact with the public, because they would have good immunity.

    It wasn’t until it made it out to public discussion that someone not rich finally pointed out that means telling people living paycheck to paycheck “Go get sick, then you can go back to providing for your family”. To people with surplus money, “stay home unless you are immune” is hardly a sacrifice at all, so there’s no motivation to put yourself in danger just to avoid that. The rich can live without going out to buy lattes for a few months, we’ll all tough it out together.

    Meanwhile, the person making those lattes doesn’t have a financial safety net big enough to last a thousand years, and those same few months will be catastrophic.





  • Miller lite is 12 fl oz, 4.2% ABV. A baseball game is typically 2.5 hours long. Assuming a 200 lbs man, and using the calculator.net BAC calculator, drinking 3-5 beers over the course of the game will leave him in the “buzz” range between 0.02% and 0.06% BAC at the end of the game.

    Consuming 23 beers over the course of the game will result in a 0.38% BAC, which calculator.net helpfully describes with:

    “Stupor, central nervous system depression, loss of understanding, lapses in and out of consciousness, low possibility of death”

    In metric:

    Miller lite is 0.355 liters, 4.2% ABV. A batball game is typically 9 kiloseconds long. Assuming a 90.71847 kg man, and using the calculator.net BAC calculator, drinking 0.3-0.5 decabeers over the course of the game will leave him in the “buzz” range between 0.02 metric% and 0.06 metric% BAC at the end of the game.










  • The roll to hit is a single die, so if the attacker could hit or miss on a regular (1-19) roll, the best outcome is to block the lowest number, AC+6. The extra number gives no benefit against an attacker that couldn’t roll that number on a (modified) ordinary roll, and gives a 5% miss chance against an attacker that could.

    If the attacker has such a high chance to hit that they can roll AC+15 on a regular die, but cannot roll AC+6, you’re in trouble - they’ll basically never miss.