Yes. What’s modified about it?
Shine Get
Yes. What’s modified about it?
What’s modified about it? Certainly not the readme.
I doubt it’ll be impossible as Google will be required by many laws around the world to make it clear if something is an advert, especially in the EU. So there will be a mechanism to know if something in the stream is an advert or not.
Adblockers should be able to adapt but I do think SponsorBlock might be stuffed if users are seeing adverts at different times in the stream.
I absolutely love this competition. Past submissions have been indispensable for adding excitement to campaigns in sessions I need a little help expanding when players go in a direction I didn’t anticipate (I love saying YES).
I’m so glad to see this is back. I strongly recommend splashing out and buying past year’s compendiums - there’s so much gold in there you can easily tweak to fit into your games.
It’s not a loophole. As a subsidiary, profits are still invested into the nonprofit and they’re still guided by the Mozilla manifesto. It just lets them do more and raise more funds which would be difficult to do with nonprofit status (selling default search engine for instance). Here’s their original press release when they incorporated Mozilla Corporation in 2005.
Mozilla Foundation has a wholly owned subsidiary that is Mozilla Corporation that is for-profit.
For instance the revenue from Google, so they’re the default search engine, is seen by Mozilla Corporation. So things search-related will indeed be part of their for-profit arm.
No, VLC is its own thing however it uses libavcodec from the FFmpeg project for a large number of the codecs included in VLC. But VLC is far from being just an FFmpeg GUI.
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It does need! I wonder if they’re using an open source library or wrote it themselves. I’ll have to go dig through the GitLab source code. Thank you.
What tool did they use to make that diagram? Looks awesome!
Unnecessary journalist fluff around the source material from Mozilla.
They forgot to switch to their alt.
Both DLSS and FSR are software leveraging the GPU to do the heavy lifting.
FSR is using HLSL shaders to do its thing whilst DLSS is using nvidia’s tensor cores to run an ML model.
Both solutions are great in different ways but I wouldn’t call FSR limited. If anything, Nvidias is the more limiting given it only works on specific hardware, is proprietary, and requires a lot more from developers to implement it vs FSR which is hardware agnostic and MIT licensed.
My guess they’re either a bad DM or have played with bad DMs who roll with it too much. Quoting 5e DMG:
A drawback of this approach is that roleplaying can diminish if players feel that their die rolls, rather than their decisions and characterizations, always determine success
You are not meant to resolve “everything” with the die. It’s about striking a balance. If a player roleplays amazingly for the situation, why roll for it? If they’ve tied 1000 knots before, why roll for one more?
Dice are neutral arbiters. They can determine the outcome of an action without assigning any motivation to the DM and without playing favorites. The extent to which you use them is entirely up to you. … Remember that dice don’t run your game-you do.
The biggest mistake I see a lot of DMs make when asking for a roll is not fully understanding what success or failure of the roll really looks like.
For instance, picking a lock. Success is unlocking the door, but what is failure? It not unlocking? So we’re just going to sit here and roll and roll and roll until it’s unlocked. What’s the point? What does failure look like? Breaking the lock so it cannot be picked again? It taking a longer time to pick than if they’d succeeded, and there is a time pressure like a cults summoning ritual is near completion? A guard noticing from the other side of the door? The lock is a decoy or a trap?
You shouldn’t be calling for a roll unless there is a clear reason for it and the universe is at a bifurcation where success and failure lead to totally different outcomes that have meaning and ramifications.
If your rogue, who is crazy good at lockpicking, comes up against a very normal locked door, just let them unlock it unless there’s a meaningful failure for their action.
You make a real good point. The movers cost plus lack of recharge already seems balance enough for it to be bonus action worthy. Honestly, it just means encounters can be either more frequent, dynamic, or epic. Not to mention a nice way to balance players’ wallets.
It makes much sense and avoids action spamming I’ve seen at tables that let a potion be used for free. I know Crawford intended potions to be an action since they’re “bottled spells” but it results in players never using them in fights. Also less squishy PCs makes for far for entertaining encounter design (read that as additional peril haha).
I love this. I can’t remember the last time a player used one of those two.
Thank you so much for this. These sounds like really reasonable tweaks and additions that I’d love to run a game with them!
What changes have they made? I’d love to know as I’m always game to allow homebrew etc at my table (so long as I’ve read the material, everyone agrees, and we roll with it from the start of a campaign).
Holy shit, that thing is utterly terrifying.