Yes totally, it’s like this in full book form and uses the mork Borg basic system
Yes totally, it’s like this in full book form and uses the mork Borg basic system
Thanks for sharing! Downloaded Have you played Death in Space at all?
Well that’s what it’s all about!
Thanks for sharing, I hadn’t heard of the game system before, how do you like it? What other game systems did you consider?
There are two YouTubes. One is the “creator” YouTube, algorithms, numbers blah blah
The other is the actual content creator YouTube. These are the channels that people actually follow. If captain disillusion set up his own RSS feed for videos, and I had the method to subscribe to it, I’d no longer need YouTube
The argument that YouTube has the algorithm and recommendations etc is moot, that’s the same job that every network does, you could absolutely replace this
The video content would have to be self hosted probably. How it used to be. So we need all these tools to eat YouTube’s lunch
Played it once via one shot. So I don’t know how a campaign would work but I enjoyed the system and it seems good. Stress dice are fun, you end up rolling shit loads of dice at various points, and the buddy/nemesis system is cool
It’s cool!
Yep seems to be gone! There is https://sh.itjust.works/c/ttrpgs@lemmy.blahaj.zone
Death in Space is essentially Mörk Borg in space so has enough room for you to decide how hard you like your sci fi
From my limited investigations, I think the modern version from Mongoose is the one to go with
The character generation system is amazing but from my POV its a bit Star Trek instead of Star Wars or the expanse, if that makes sense?
My only experience of it is listening to bits of it on the Glass Cannon so I may have a skewed perspective
It’s subscriber only but you could just sub for 1 month and the harvest all the legacy content. Their best stuff is blades and delta green but the majority of that is free to download anyway
I think they get the PF2e rules pretty wrong in places but it’s a good listen anyway
Have you been listening to the Glass Cannon’s Blood of the Wild actual play of QftFF? It just finished book one and was good fun I thought!
Right on. I listened to a bit of the rppr play through of it and it sounded quite cool. I’m not a huge fan of their play style but they’re obviously one of the biggest names out there for DG content. I just find the BRP engine and it’s derivatives so fluid, and definitely prefer running non fantasy games. Hopefully will get to do a lot more in 24!
I played a decent amount of 1 on 1 Mork Borg and Death in Space this year. Great for quick one shots
Finally ran Delta Green for the first time but just as a one off quick game, playing through Last Things Last in about 2-3h, introducing a brand new player to RPGs in general. Went great.
I’m putting off reading the campaign book for DG Impossible Landscapes because I’m enjoying the actual play on the glass cannon too much and I don’t want to spoil it for myself
Only managed a couple of sessions of 5e this year, I’m not that jazzed to run it so waiting for my players to be interested! It might never get picked up which I’m fine with.
From my experience with CoC you can adjust the difficulty by making a specific thing eg +20% harder or easier
It’s quite easy to adjust since it’s percentage chance, and you have more wiggle room than dc30
Have to confess to not reading all that article BUT when I first played with the percentile checks from Basic Role-Playing, by the time I’d untrained the DnD logic from my brain I was fairly happy that it was a preferable way to do it. Rolling within your percentage ability to achieve something is simple, and you don’t have to calculate anything which can slow the game down
Ooh I will seek or his commentary then
Anyone played this?
When planning a session, I like to jot down a few key events that will need rolls that are likely to come up. In call of cthulhu or delta green this will be sanity check roll events as I want to make sure these actually happen!
But regardless of the system, for one shots I definitely plan ‘beats’ as it’s annoying to run out of time to conclude whatever’s going on.
I try to keep NPC details light so they’re adaptable. The important stuff is stats and skills, the rest you can improvise