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Cake day: July 1st, 2023

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  • 🔍🦘🛎@lemmy.worldtoRPGMemes @ttrpg.networkBut why?
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    1 month ago

    It’s really something that comes down to personal taste. I’ve played 5e for 6 years, and I’ve been playing a GURPS campaign for about 7 months.

    It’s Apple vs. Android. Some people just want to pick it up and play. Some people need that level of customization or the experience isn’t enjoyable.

    D&D is much easier to pick up. The book says pick a race (species now I guess), class, and background. It even suggests a background and starting gear. If you want, you can customize these two things as much as you like, and picking variant human means picking up a feat at 1 for further refinement. Plus you likely also have some spells or race/class traits to pick from. That’s a fair amount of customization at level 1.

    Compared to GURPS, you have an OCEAN of options right off the bat. Even if you only have 40 character points, you could spend them in more ways than is possible to experience in a lifetime. The Basic Set alone is massive, and the system has more supplemental material than even D&D 3.5. You can pick some skills and not realize you’re missing very fundamental things like ‘will my strong fighter guy fail every jump attempt he tries’ or ‘can I even use any weapon besides a sword’ because I didn’t invest in that.

    I love both systems, and neither one is perfect. Working around the limitations of 5E is actually a lot of fun, but so is making a mutant extra-dimensional spellsword ogre with color blindness, universal digestion, an honest face, and coitophobia.







  • Nature is brutal. It’s UNNATURAL to limit oneself to eating things with less nutrients. Being one with nature means you kill or be killed, and only the fittest survive.

    Now the difference of philosophy here is that the structure humans have created is much more unnatural than that. A druid would agree that going out into the woods with a bow and shooting a deer is fine. But going to a restaurant and ordering chicken that was raised in a barn, for the sole purpose of consumption, is wildly unnatural.


  • My party fought a purple worm recently. It devoured the cleric. Then the sorcerer used polymorph on it to turn it into a frog, which caused the cleric to get squeezed out of it like toothpaste in a tube and shot out of it and collided with the cavern ceiling, taking ‘fall’ damage. Then the cleric used divine intervention (successfully)… as a divine avatar they swooped down and crushed the frog between their hands, releasing a tidal wave of venemous worm viscera to wash over everyone causing them to take massive poison damage. Great fun :D

    In terms of your plan, drilling a hole in the rod may cause it to lose function. Also a general rule about polymorph is that there needs to be room for the transformation, and a general rule for invalid creature placement is that creatures take a small amount of force damage and are moved to the closest available space. As your DM I’d probably say you couldn’t end polymorph early while it’s in the rod, and if you lost concentration or the duration expired, it would be shunted next to the rod and take 2d10 force damage.

    Actually what I’d like to do is have the worm trapped in the rod, make you believe it died, and the next time you used it the worm would appear.