My PF2e GM has been using roll20 for years, I’ll talk to him and DM you some tips if he has anything. (I’ve only played in person so far)
My PF2e GM has been using roll20 for years, I’ll talk to him and DM you some tips if he has anything. (I’ve only played in person so far)
I do agree. The most fun I’ve ever had with a TTRPG is as a player in a Monster of the Week game, which is super rules-light. And we do get a very good representation of real life using these mechanics, but that’s because thw GM is really good at making decisions about how mechanics work for a particular PC abilities, and then sticking to it.
Thanks for the knowledge dump.
I was just describing a general relationship between complexity and realism that I have experienced, it’s certainly not a perfect correlation.
I assume you are playing 2e.
I definitely get that. Pathfinder (like D&D and other rules-heavy TTRPGs) has a learning curve, and things can get confusing for newer players.
Imho any game is either rules-heavy, and as such closer to reality with more defined rules for various situations, or it is rules-light, where GM-Interpretation is other needed to determine what to role. (Or somewhere in between)
Any rules-heavy game is going to take time to learn, and sometimes it will be unclear what is correct. But I find that the PF2e rules are actually very clear, you just have to pay close attention to the wording.
For example, if you get an attack of opportunity(AoO), can you grapple instead of attacking? Can you trip?
The answer is in the descriptions of those actions. An attack of opportunity allows for a strike action. A grapple is a standard action. A trip is a strike action. So a trip is allowed, a grapple isn’t.
The entire game is built like this. Can a barbarian use this action while raging? Well, does it have the rage trait? If not, then no. Spells no longer have levels, they have ranks, so that no one confuses them with character level. It’s all in the wording.
But again, I’m approaching this as a TTRPG veteran who has GMed systems like shadowrun and world of darkness, that are basically the poster-children for needlessly complicated and/or conflicting rules. I totally understand that any rules-heavy game can be confusing.
It’s good news for sure. But I still don’t trust WotC.
And Pathfinder 2e is just plain better. In four decades of playing TTRPGs I’ve never played a ruleset so tactical, so clean, so enjoyable. It’s a thing of beauty. So I could care less what happens with D&D.
Also a great idea, I didn’t know that.
Obsidian is awesome, and obsidian publish costs money but it’s very easy to use.
Meh, close enough.
I care about privacy for the same reason you do. Actually I don’t care about my personal privacy bacause I’ve always been careful to not share too much with big tech companies, but I refuse to use products from amazon, meta, alphabet, apple, or microsoft (outside of work hardware/software) because of how they abuse their position of power over the poor.