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Cake day: March 8th, 2024

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  • Well, there are a couple of caveats to that. One is that it’s far from the first time an emulator has been taken down for similar reasons and it’s historically been pretty ineffective in the grand scheme, especially when alternative forks are available. “Far reaching consequences” is a bit of an overstatement, at least for those of us that went down into the Bleem! mines back in the day. There is a chance that you may be connecting things that aren’t that directly connected here.

    The second is that you’re still misrepresenting people not acting out their annoyance the way you’d like with people not being annoyed. I’m not here defending Nintendo, this sucks. I’m here saying that I don’t want to shame Nintendo into the same awkward gray area Google as an intermediary and every other IP holder currently inhabits, I want actually effective regulation that protects legitimate content creators from IP abuse, including from predatory corporations. You are looking to perform outrage in a room of like-minded people, and I get that you want to vent, but it’s not particularly useful to get mad at people that agree with you for not being in your same emotional level while they do.



  • I did not claim that creating an emulator is illegal. You don’t sue people for a crime, either. “Illegal” and “criminal” are different concepts, and making an emulator without tapping into proprietary assets is neither.

    We don’t know what Nintendo used to threaten Ryujinx, so we don’t know how likely it is that they would have won. We do know the Yuzu guys messed up and gave them a better shot than in the other times they have failed at this exact play.

    You are very mad at an argument nobody is making.


  • They are absolutely within their rights to approach the developers of Ryujinx and threaten to sue them. Based on how things have worked so far they’d lose, and I agreee with you that the inequality in that interaction is terrible and should be addressed.

    On the Yuzu scenario it’s more relevant, because of the specific proprietary elements found in the emulator.

    And then there’s Nintendo targeting emulation-based handhelds and streamers for featuring emulated footage of their first party games on Youtube videos, which falls directly under the mess that is copyright enforcement under Youtube and other social platforms.

    In all of those cases, a clearer, more rules-based organization of IP that explicitly covers these scenarios would have helped people defend against Nintendo’s overreach, or at least have a clearer picture of what they can do about it. We can’t go on forever relying on custom, subjective judicial interpretation and non-enforcement. We’re way overdue on a rules-based agreement of what can and can’t be done with media online.

    The worst part is… we kinda know. There is a custom-based baseline for it we’ve slowly acquired over time. It’s just not properly codified, it exists in EULAs and unspoken, unenforceable practices. It’s an amazing gap in what is a ridiculously massive cultural and economic segment. It’s crazy that we’re running on “do you feel lucky?” when it comes to deciding if a corporation claiming you can’t do a thing on the Internet that involves media. We need to know what we’re allowed to do so we can say “no” when predatory corporations like Nintendo show up to enforce rights they don’t have or shouldn’t have.


  • Yeeeah, Nintendo sucks.

    And it sucks that, despite this not killing the distribution of Yuzu or Ryujinx forks it does make them less safe and reliable for users, as well as hindering ongoing development.

    Ultimately, though, Nintendo is acting within their rights. Which is not an endorsement, it’s proof that modern copyright frameworks are broken and unfit for purpose in an online world. We need a refoundation of IP. Not to make everything freely accessible, necessarily, but to make it make sense online instead of having to rely on voluntary non-enforcement. I don’t care if it’s Youtube or emulation development, you should know if your project is legal and safe before you have lawyers showing up at your door with offers you can’t refuse.



  • See, this is the exact process I am trying to describe. I’m sure that made sense in your head, and I’m sure if you think about it for a second you’ll realize that Target will very happily set up an affiliate link, just as Amazon does. And, of course, a whole bunch of the SEO listicles are the SEO hooks of bigger traditional review sites, including RTINGS, IGN or whatever. For the sake of argument, punching in “best bluetooth speaker” on DDG returns SEO listicles from Tom’s Guide, Wired, RTINGS, the New York Times, CNET and The Verge, in that order.

    Which is not to say it’s not annoying, affiliate links and SEO have done terrible things to how practical reviews on websites are presented and parceled out. But that’s not to say they aren’t done honestly or lack validity on the sites that do it right, which are also the more successful ones.


  • I am… unfamiliar with the ecosystem of print newspaper appliance reviews, but I can tell you that having sloppy or obsequious reviews isn’t generally a sign of having taken a bribe or even having any direct influence from the manufacturer. Reviewing things is hard, by definition you are not in the same position as the people who will buy the thing later. It can be difficult to make that shift and appreciate value, particularly when it comes to tech where reviewers are often assessing the cool factor of whatever is new on the market while users just need a tool for everyday life.

    Also, good reviews and hostile reviews aren’t the same thing. This depends a lot on what is being reviewed, and it’s not to say extremely protective reviews are bad themselves. This is more true in media reviews than on tech reviews, but even on tech reviews, some of my favorite people working generally provide fairly positive reviews, or very neutral spec reviews with relatively little judgement. Very often I don’t need to be protected from harm, I just need a savvy overview of a thing before I pull the trigger.

    But also, let’s be clear, don’t book product placement that looks like a review. And if you do, make it a full on ad and make sure it’s presented as a sponsorship, although even when big names do that while trying to stay honest, or because they genuinely like the thing I don’t particularly like it.


  • It really isn’t, which is why it’s news when something like that comes out. People sometimes confuse being cynical with knowing how things work.

    That said, this one is confusing, because it really does seem like Google is blurring the lines here between an ad spot or a product placement spot and pre-release samples for tech influencers intending to review them.

    Honestly, cynicism aside, The Verge does a good job of breaking it down, including clarifying that they are under no such stipulations for their own review, so I’d recommend just reading the article in full.



  • I guess that depends on the use case and how frequently both machines are running simultaneously. Like I said, that reasoning makes a lot of sense if you have a bunch of users coming and going, but the OP is saying it’s two instances at most, so… I don’t know if the math makes virtualization more efficient. It’d pobably be more efficient by the dollar, if the server is constantly rendering something in the background and you’re only sapping whatever performance you need to run games when you’re playing.

    But the physical space thing is debatable, I think. This sounds like a chonker of a setup either way, and nothing is keeping you from stacking or rack-mounting two PCs, either. Plus if that’s the concern you can go with very space-efficient alternatives, including gaming laptops. I’ve done that before for that reason.

    I suppose it’s why PC building as a hobbyist is fun, there are a lot of balance points and you can tweak a lot of knobs to balance many different things between power/price/performance/power consumption/whatever else.


  • OK, yeah, that makes sense. And it IS pretty unique, to have a multi-GPU system available at home but just idling when not at work. I think I’d still try to build a standalone second machine for that second user, though. You can then focus on making the big boy accessible from wherever you want to use it for gaming, which seems like a much more manageable, much less finicky challenge. That second computer would probably end up being relatively inexpensive to match the average use case for half of the big server thing. Definitely much less of a hassle. I’ve even had a gaming laptop serve that kind of purpose just because I needed a portable workstation with a GPU anyway, so it could double as a desktop replacement for gaming with someone else at home, but of course that depends on your needs.

    And in that scenario you could also just run all that LLM/SD stuff in the background and make it accessible across your network, I think that’s pretty trivial whether it’s inside a VM or running directly on the same environment as everything else as a background process. Trivial compared to a fully virtualized gaming computer sharing a pool of GPUs, anyway.

    Feel free to tell us where you land, it certainly seems like a fun, quirky setup etiher way.


  • Yeah, but if you’re this deep into the self hosting rabbit hole what circumstances lead to having an extra GPU laying around without an extra everything else, even if it’s relartively underpowered? You’ll probably be able to upgrade it later by recycling whatever is in your nice PC next time you upgrade something.

    At this point most of my household is running some frankenstein of phased out parts just to justify my main build. It’s a bit of a problem, actually.


  • OK, but why?

    Well, for fun and as a cool hobby project, I get that. That is enough to justify it, like any other crazy hobbyist project. Don’t let me stop you.

    But in the spirit of practicality and speaking hypothetically: Why set it up that way?

    For self-hosting why not build a few standalone machines and run off that instead? The reason to do this large scale is optimizing resources so you can assign a smaller pool of hardware to users as they need it, right? For a home set of two or three users you’d probably notice the fluctuations in performance caused by sharing the resources on the gaming VMs and it would cost you the same or more than building a couple reasonable gaming systems and a home server/NAS for the rest. Way less, I bet, if you’re smart about upgrades and hand-me-downs.


  • Hm. So are we all the way there to Win 11 not being installable in fully offline machines, or…? Because niche as that application is, it does sound like the start of a use case for a natively compatible Windows alternative from a third party (say, a FreeWin to go with FreeDOS). I know there are or have been some attempts, but… yeah, long term that seems like it would prompt more focus on something like that.

    I suppose it’s more likely that compatibility layers in other OSs would get there first and more practically, but still. Maybe it’s time to move Windows applications from an ecosystem to a standard.



  • The ridiculousness of this is that out-of-print game libraries are already freely available online for no effort. Pirating games of the late 90s and early 2000s is trivial. This is yet another case where a legitimate use of software (academic research, preservation) is made more difficult than just simple emulation by broken DRM and copyright rules.

    Call me crazy, but if libraries and academics are legally prevented from preserving art while alleged “illegal piracy” is forced to do the bulk of game categorization, research and preservation I’d say your copyright system has thoroughly failed at its intended purpose.


  • That doesn’t seem to be the argument being made, though. It’s not “I need to emulate to do my job as an academic”, it’s “academic institutions can’t bypass DRM or make games remotely accessible for academic purposes”, emulation or no emulation.

    Which in turn is a big part of your second statement.

    The headline mentions emulation, and it certainly is the most effortless way to stream access to a different location, which is what the proposal is about, but that’s not the focus of the argument. The argument is about remote access for academic purposes.