• 0 Posts
  • 13 Comments
Joined 2 years ago
cake
Cake day: July 15th, 2023

help-circle

  • That was actually the original inspiration for the character. To take the nazi ideal being, and say, “what if he existed, but was nothing like you.”

    All those “subversions” of Superman out there, including Snyder’s interpretation? Those aren’t subversions of Superman as much as simply going back to the original concept that Superman’s creators were deliberately trying to subvert. “What if the ultimate powerful person DIDN’T abuse his power, and was actually a good person?”


  • In D&D, the standard assumption is that elves mature just as fast as humans, but they are culturally treated as children until around hundred or just a bit higher. But I’ve started developing a campaign setting where elves really are the equivalent of kids until that age, and all the implications of that. One of which is that, if humans attended school alongside elven kids, they’re going to lose their reputation of mystique and wisdom— they’re going to be viewed as kinda slow and dimwitted, as the humans graduate through the grades and the elevens get held back a decade or so.


  • I remember roughly a decade ago I worked out that a gold was equivalent in purchasing power to somewhere on the order of $100, and $100 was a nice round number that’s easy to use to get a ballpark feel for what something is worth, so I pretty much always use that. I’m guessing inflation and/or doomsday preppers (or political culture) has significantly raised the price of gold since then. Inflation too.


  • As a DM, I’m not asking you to act, I’m not asking you to engage in improvisational theater, I’m asking your approach. I mean, I’m a “fade to black” DM when it comes to spicy roleplay, so I probably wouldn’t for the named situation in this meme, but let’s say it’s somehow relevant beyond the laughs of “horny bard”. Are you being cheesy and trying to get the bartender to laugh? Are you trying to be suave? Are you just socially indicating interest and letting the bartender decide what they think of that? These matter for what kind of reaction will come about from either a success or a failure on the roll, and it’s not my job as a DM to decide for you what approach is best for the situation… determining the approahh ch is the game. You can tell me your approach via ACTING! or just by describing it, but I really need to know what your character is doing.

    But really, don’t worry about your own charisma. You don’t need to be suave or charming if your character is. I just need to know what they’re trying to do, not see you do it.


  • Iunnrais@lemm.eetoRPGMemes @ttrpg.networkFix This
    link
    fedilink
    arrow-up
    1
    ·
    4 months ago

    I’ve had a concept I’ve wanted to try for a little while for a special type of wild mage, but I’m not 100% sure how to implement it. Instead of wild magic just being a completely random chart of spell effects with no control over what you get, the spell caster would declare what he wants to end result to be… and the DM, or some more limited random mechanism, would choose what spell (of the appropriate spell slot level) might get them closer to that result. If they want to get past an ogre guarding a treasure, they might cast a fireball, or maybe invisibility, or maybe some sort of teleport effect… they all advance towards the stated goal, but without the caster’s control of how, leading to the wild magic feel without the insanity and campaign crushing randomness other wild magic can bring. And there’s still room for some silly danger, as maybe the fighter is next to the ogre when the wild magic chooses fireball.


  • I once had a session that became infamous amongst my group at the time. There was a magic forest that only the elves knew the way through, but no elves had come through for a while. One of the players was an elf, and I had given him a note explaining that there was a path featuring a sequence of specific species of trees, oak then spruce then elder, that sort of thing. He was supposed to go in the direction moss grew on said trees until seeing the new species, then look for the moss again, and so on and so forth. I expressly noted on the note that if he didn’t see the exact sequence of trees I gave in the note, “something had gone seriously wrong”.

    Of course, the idea was that something had gone wrong and the path through the magical maze forest was screwed up, hence no elves arriving recently. My reason for setting it up this way was so that the elf would lead the party into the woods, he’d try to find the path, realize the path was broken, tell the party, and then they’d get down to the business of figuring out what was wrong and fixing it. You know… start the adventure.

    Instead, what ensued was an entire multi hour long session of nothing happening. The elf would lead them. I’d tell him the trees they were seeing, out of order. He’d just keep following the moss, the “path” as he always did. I started emphasizing the wrongness of the trees he was seeing. He kept leading the party. I nudged him harder and harder. He just fucking kept going. The party was confused of course, as the whole path thing was supposed to be an elven secret that they didn’t share. And the elf player just kept ramming the entire party’s heads against the stupid wall for real world hours and I couldn’t stop it until I eventually dropped the 4th wall and flat out said this isn’t working, I’ve told you it isn’t working, please do something else! And then we had to end the session and start again next time.

    It was incredibly frustrating in the moment, but it actually worked out well for the game as a whole. Became a running gag, a source of a lot of laughs, and it somehow ended up hammering in the point that something was wrong with the world and forest far more effectively than it might have if it had ended quicker. So good times in the end after all…

    But MAN was it frustrating in the moment.



  • I legitimately had my players pull that one on me once. Door into a secret lab disguised as a closet was beyond their skill, warded by powerful magic, etc etc. They looked at the floor plan and saw that the closet protruded from the main wall a bit. “Why not go in through the side?” I hadn’t thought about it. I figured the villain hadn’t thought about it either. A simple pickax later and they were in.



  • I actually got my players to remember the name of the evil dragon, and the name is by no means easy! “Ildrephu”

    It helped that the dragon itself became VERY memorable, having developed a philosophy around how to best torture people based on Ben “Yahtzee” Crowshaw’s Chzo mythos. And then instead of fighting the party when they came to storm his lair, it invited them in, fed them, gave them nice accommodations, and made a binding magical contract with them for favorable terms… that tricked them into unleashing the Tarrasque back into the world from its divine prison. And then Ildrephu reneged on its half of the contract anyway, trusting he was strong enough to simply tank the magical backlash breaking the contract would do to him. Escaping the tarrasque and returning to Ildrephu to now be able to fight him at all due to being magically weakened was a highlight of the campaign.

    They still talk about him, IRL years later. One of my finest quests I’ve given, and the fact that they remember his name when it’s such a non-English name really hammers in how much of an impression I left with him. It makes me so happy!