IndescribablySad@threads.net

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Joined 2 years ago
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Cake day: August 9th, 2023

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  • “While it is usually immune to nonmagical damage from +0 bolts, because you rolled a 20, the kraken will recognize you next time you’re nearby. It is currently too busy gleefully dismembering dozens of legendary adventurers to respond to your provocation. The captain, noticing that the titan’s gaze is fixed directly upon you, has put it to a vote whether to toss you off the ship. 0 damage, by the way.”



  • Oh no, you didn’t come across that way at all! I just felt obligated to explain the reason for where I’ll begin reading, given that you were my impetus, and I needed to affirm to myself that it was the right course after how miserable call of Cthulhu ended up being for one of my players. You are a lovely person with excellent taste in ttrpgs, and also very probably too hard on yourself.


  • Don’t get me wrong, I’m absolutely going to read up on it after mythras. It will just take me so much longer to get the feeling for how to tell the story of benevolent armored core ostensibly set in Macross. And even longer to adapt the lexicon that it deserves.

    Like, I can currently describe thundering annihilation and cleaving the landscape in only so many ways. The mechanics are simple in comparison to avoiding repetitive verbiage. This is prime brisket. Mythras won’t require months for me to fully immerse myself, which is why I’m checking it first. It’s just much less involved and I need something to fall back on in case “the thing I’ve been super excited to show you guys” doesn’t fly.

    Edit: also, how dare you introduce me to another comic that I now have to read


  • Lancer seems interesting but terrifyingly involved between the fresh setting, combat that feels like two legendary monsters fighting, and the host of new adjectives I’ll have to incorporate into my vocabulary. I’d only heard about it once before, from a zee bashew video, and it seems far more fleshed out than what I expected.

    Mythras significantly cuts down on one of those, so I’ll probably try to figure that one out first. Multiple degrees of success and more gradation between the cost of actions seems pretty neat. Thank you for the recommendations! I’ll almost certainly need to chew on them for a while to really understand them, but I adore both setting and the mechanics behind them!







  • That still sounds balanced-ish. If anything, it’s too front-loaded. A 9th level rogue would still have its typical kit of sneakiness, skill proficiencies, and sneak attack at 9th level, but it wouldn’t have a 9th level bump via archetype because it received a 6th level bump via archetype.

    A more typical example- a level 3 fighter/level 2 paladin wouldn’t get a second attack despite being a level 5 martial character, and they have to live with that mechanically poor decision. But they can instead choose to play until they become a level 5 fighter and then branch out instead, if they care to min/max.

    And what gives you the impression it has to be 50/50? A sportsman can be great at throwing or hitting a ball, but it’s vastly different between one sport and another. You can be an incredible baseball pitcher and a garbage basketball player. Level 3 arcane trickster/level 17 assassin makes perfect sense to me.



  • I always loved using (homebrew) multiclassed heroes of legend in my games, but my favorite was a level 20 druid/level 15 barbarian.

    The players came upon a mound of bristling fur in the form of a mammoth standing within a pristine thicket it had no natural way to have arrived in. Its obsidian eyes studied the party, slowly ascertaining their quest, the stability it would bring, the encroachment to follow.

    It’s always fun roleplaying someone so full of venom. Someone truly broken. A perspective interminably festering under its true conclusion.