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Cake day: June 24th, 2023

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  • Yet, you only streamed because you needed to pay rent, or didn’t you?

    It’s pretty fun to having guys go on and on about how big/suckable your dick is and how much they want you to fuck them. If I was single I’d probably do it again, even without being paid.

    Also, I did not propose immediately anything that would threaten the activity in the way you practiced it

    When you responded to @SlothMama@lemmy.world, you said that you were against all porn.

    To be clear, I’m reading your response as against porn in all forms and for all audiences based on your wording, is that what you mean?

    Yes.

    I was showing one of the many examples of being in the sex industry, without any abuse and without it being “paid rape” as you put it. You didn’t say “some”, “a lot”, or even “most”. You simply generalized all sex work as harmful to the worker/performer.

    My problem with pornography is the reality of it as well as the reality of prostitution in general. The porn industry is the home of abuse, in every sense. First in the rawest sense, the physical and mental abuse that actresses go through; second in the reproduction and propagation of the culture of abuse, considering that it is the most recurrent theme in porn films; third in the economic sense, pornography, like prostitution in general, is the sale of consent: the actress or prostitute receives money to have sex with someone she would not have sex with under other circumstances, in short: paid rape.













  • DerisionConsulting@lemmy.catorpg@ttrpg.networkHow do systems matter?
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    6 months ago

    If a system’s rules are mostly for combat, and making a character mostly revolved around combat, then the reason people play it is probably for combat.

    The idea of “the fruitful void” does exist, but I feel it exists more for systems that have fewer rules overall, or systems that are “loose” with all aspects, not games that have hundreds of rules in one area, and ignore the others. Games like Cities Without Number (which is am disappointed that the group Worlds Beyond Number isn’t using Worlds Without Number) have been great for getting players to think more about non-combat actions.
    Choose a skill, choose an attribute, explain why those two, and roll if the GM agrees. Simple, leaves room for creativity, let’s players use their characters in interesting ways that still make sense.
    Charisma and stealth because your character is “acting like they belong”? Go ahead, it makes sense. It also might have a different effect than another character trying Dexterity+Stealth.





  • If I am planning on doing a sandbox in a modern setting, I like:
    Everyone was invited to NPC’s 40th birthday. This NPC is a bit of a social butterfly, and has invited friends from all of their social groups. I let the players know that they can either choose to already know each other or not, and they are likely to have at least heard a positive story or two about each other. Then inciting indecent happens at the party, or the police come because they are investigating the mysterious death of the birthday NPC.

    If I am planning on doing a sandbox in sci-fi or cyberpunk:
    Players respond to a Craiglist-esque easy-money job listing; they can choose to have known each other beforehand or not. Things go wrong, and they are left in possession of a small spaceship and a grudge.