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Cake day: June 11th, 2023

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  • So standard distinctions with three prime attributes, charm, intellect and war, as a throwback to Romance of the Three Kingdoms 2 on the SNES, which is where I first caught the bug. Finally, there’s the default skills as recommended by Cortex.

    It’s not overly complicated and I have one power gamer that desperately wants to abuse Influence and Charm to control everyone.

    That said, I’ve made it clear we’re working to tell a story together and everyone is really leaning into that to see where the adventure goes.



  • This is my first with both Cortex Prime and Reign. With Cortex Prime, I wanted something like Fate, but a little meatier and no custom dice needed. Cortex delivers that in spades.

    Cortex is very modular, which is a blessing and a curse. It means you can get it to do almost anything you want, but there’s a fair amount of prep to set up the campaign.

    That said, rolling in Cortex is really fun. It’s fast and generally helps raise the stakes in storytelling without bogging anyone down. As an added bonus, because it’s so modular, if I need to quickly invent a new roll or challenge, all the hooks are there to let me do it quickly and seamlessly.

    Reign, on the other hand, isn’t being used much from a dice rolling perspective, but its company system is the engine that powers the whole campaign.

    Their city is a company that has its own stats and resources and I can generate problems for them to face. Your base company score is seldom sufficient to deal with the problem at hand, so you need to create your own missions to gain additional dice to address the problem.

    For the bandits, the players went on a scouting mission to determine the best approach and attack, liaisoned with yellow turbans, designed strategies and finally brought in Gongsan Zan as allies in order to address the problem.

    Outside of that last point, these were all self-directed missions the players came up with and pursued on their own.

    Reign is amazing for creating player agency and quests that feel like they matter.




  • I’d be curious to hear what your homebrew looks like. I would love to incorporate it if possible. Cortex Prime has rules for mobs of npcs the players can mow through.

    I did a prequel session with pre-built characters during the yellow turban rebellion and they were tasked with preventing a yellow turban garrison from reinforcing the last turban city which was besieged.

    They ended up blasting their way into the besieged city instead and just ending the siege. They had a great time.

    So we’ve done a ten year time skip and the players are assuming control of a fictional city/province after the previous ruler died at Hulao Pass. The coalition against Dong Zhuo has splintered and it’s every warlord for themselves.

    The company rules from Reign allow them to run a city and interact with other leaders of the era and set their own missions in order to survive the era of chaos.









  • Ashyr@sh.itjust.workstoRPGMemes @ttrpg.networkDM with malicious intent
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    9 months ago

    Serious question, who here actually tries to create such paranoia in their players? It’s probably one of the biggest reoccurring memes around here and I don’t entirely get it.

    Is this the tone some people are actually trying to create and if so, why?

    It could just be I have a very narrow group of people I’ve played with, but this doesn’t necessarily seem a tone I’d be striving for.