The worst part of this is the “This is part of the story”
Reader of Fantasy books. GM of TTRPGs. User of Open Source Software.
The worst part of this is the “This is part of the story”
Sounds horrible tbh. A big part of the hobby is meeting new friends. This sounds like a good way to become socially isolated and depressed.
In my personal experience that’s much more difficult
If this happens, the RPG is too complex for that player. Play a simpler system.
I ran a game of “Index Card RPG” with the setting “Blood & Snow”. The setting includes an adventure seed where Cavemen have to search for ancient relic pillars every generation to stop an Ice Age. I never told my players, but in my mind we were playing a Warhammer 40k game and this was a world a space marine chapter used to recruit those who were strong enough.
B/X is good. When characters have d6 hp and it’s instant death at 0 the combat becomes way more serious and tense.
If you’re going to die, better to die on the main quest. I avoid side quest distractions.
A west marches style campaign in the 40k setting. My first thoughts for this would be either the players are rogue traders or they’re a bunch of hive scum and have different gangs as factions.
The best lore is lore made at the table with the players. The rest is just gm inspiration.
I still play even if 2+ can’t make it. It will depend on your group but my group of 6 has 2 very flaky players.
The problem only happens when a group feels they need to delay if someone can’t make it. As a GM I have a set day/time and play without the missing players.
It’s worse than that. The original announcements said a 75% increase but the math didn’t add up. I’d just be aware that soon prices will likely increase.
The first system I played was the D&D Next playtest but the first rpg product I bought was the Shadowrun 5e corerulebook. I never actually played it and it seems too complicated for my tastes now but I still have the book.
Hard pass for me due to the author, he’s a real jerk.
3:16 and Mothership as a Gm. Always eager to try whatever else people in my group want to run.
If you’re running a sandbox, you just need to review a bit ahead of the party in the various dungeons.
DCC funnel adventures are really great. I’m not a huge fan of the system beyond that but lvl-0 adventures make a great 1-shot.
I’m running a DCC game at the moment and honestly, I’m not feeling it as much as others do. I think people downplay the rules being complex but first of all, not having the index at the back of the book is a huge usability fail. My book has it on page 467 of 504, with quite a lot of ads in the way.
Another thing that annoyed me was that there are some inconsistencies between printings for the rules. I have a 7th printing book and it says spell casters add their luck modifier to spell checks. One of my players was looking at the 10th printing pdf where it doesn’t say they do. This kind of thing leads to confusion.
I love the art of the book and it’s clearly a labor of love but it’s not a system I’ll be eager to run again.
They’d need to be able to boost our morale with the litanies of hate. I did play in the Deathwatch RPG though which has a Chaplain class.