For reference: There is a duell in the module where a shaman tries to secretly help one NPC by continously casting Cure Wounds on him while supposedly only helping him “stand up” after he intentionally let‘s himself fall prone. To spot this, a PC has to specifically declare checking for interventions a then suceed a DC 15 perception-check despite being within earshot…

    • Doc_Crankenstein@slrpnk.net
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      4 hours ago

      Magical objects at least always give off an aura that makes it obvious they are exceptional. And magic items are usually always at least 100G anyways, if you go by the books “item price by rarity” scale, so it’s an equivalent trade off

      Or it would be if not for one tiny thing…

      You can alternatively spend one short rest in physical contact with the item (Per raw but the variant option of only getting a vague sense of the items capability/strength is better imo) to tell the exact same things as Identity.

      Identity is way too expensive for what it does per raw. You still have to touch the item, so it doesn’t prevent curses, and can do the same effect as sitting with it for half an hour. The only thing it does otherwise is give details on any spells that have been cast on the object, not just its innate magical properties, but that is so situationally useful to be worth 100G.