jounniy@ttrpg.network to RPGMemes @ttrpg.network · 3 months agoThis definetly seem very intentional…ttrpg.networkimagemessage-square109fedilinkarrow-up1371
arrow-up1371imageThis definetly seem very intentional…ttrpg.networkjounniy@ttrpg.network to RPGMemes @ttrpg.network · 3 months agomessage-square109fedilink
minus-squarejounniy@ttrpg.networkOPlinkfedilinkarrow-up7·3 months agoFunnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.
minus-squareCethin@lemmy.ziplinkfedilinkEnglisharrow-up1·3 months agoIn this case, it’s a fucking wall. Just ignore the saving throw and roll for damage. It’s not going to dodge your attack or anything like that. For blind firing, yeah. You need to do something else. Maybe roll to see if/what they hit, then the target makes the saving throw if it makes sense.
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Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.
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In this case, it’s a fucking wall. Just ignore the saving throw and roll for damage. It’s not going to dodge your attack or anything like that.
For blind firing, yeah. You need to do something else. Maybe roll to see if/what they hit, then the target makes the saving throw if it makes sense.
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