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Cake day: July 1st, 2023

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  • After putting my computer to sleep, it would immediately wake back up. Eventually found out it was my Logitech wireless dongle that was causing the issue. I had to create a script that disabled USB ports during sleep and a systemd service to make sure it activated on every boot.

    Thanks for this. I’m going to look into it. This happens on my computer, but it’s been happening for years, which includes a long time on Windows. I had pretty much given up on it because I’ve tried unplugging just about everything and it still happens. It might be something else for me.

    For the Nvidia issues, that hopefully shouldn’t be an issue soon after the open source drivers. The few mostly solvable issues with Linux are quickly dissolving.




  • Cethin@lemmy.ziptoRPGMemes @ttrpg.networkRespect the hustle
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    1 month ago

    If I’m in a fight, I’m fighting. If I’m on a walk, I’m walking. On a hike? Hiking. If I’m at a party, I’m partying. If there’s rain in the air, it’s raining. If I’m applying butter to my toast, I’m buttering my toast. If I’m on a boat, I’m boating. If I’m in the middle of a fall, I’m falling.

    Everything before fall was a verb. If you’re in a pool, you aren’t pooling. If you’re in a car you aren’t caring. If you’re in spring you aren’t springing. (We do have words for summering and wintering, but they’re actions you take, not just being in the season.)

    Is it hard to understand that someone is referring to the act of entering Fall (or being in the middle of Fall) when they call it “falling?”

    I get the joke. I was trying to make another joke by being pedantic, but now you’re doing this. That is not how the English language works. You do not say your doing an action when you enter a season. You are entering Fall, but you aren’t Falling. You are not doing something.

    First, you don’t suffer “falling damage” from falling. You suffer it from landing after falling.

    The damage is caused by the speed built up during the fall. Regardless, that’s the word we use in English for it usually, but it could be called landing damage. Anyway, falling damage is calculated by the distance of the fall, so this Fall has no distance so if we decide to call it falling damage anyway and follow those rules it’s zero damage.

    However, casting Feather Fall is a reaction that you can take when you or another creature “falls,” so it was appropriate to cast it at the start of the season.

    Correct. I have no issue in how the action was taken, unless he was supposed to be unaware of it.

    “Falling” is the present participle, and it can be used both as an adjective (“The falling bard”) and as part of the past continuous/progress (“The bard was falling”), present continuous/progressive (“The bard is falling”), and future continuous/progressive (“The bard will be falling”) verb tenses, as well as with their perfect variants (had been falling, has been falling, will have been falling).

    This is correct. Is this countering something I said or agreeing?

    OK, this was too long of a reply for a stupid joke to a stupid joke…



  • Cethin@lemmy.ziptoRPGMemes @ttrpg.networkRespect the hustle
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    1 month ago

    Weirdly pedantic is fun sometimes, and I’d say especially so with D&D 5e rules that often are very poorly worded.

    Damage taken from being the Fall season would be called “Fall damage” in English though. It is not a verb that you did, it is a noun that is. You are not falling. It is fall. Falling is only from a present tense verb of fall.

    Sorry to be more pedantic.




  • For me (though this depends on the game and the people) everyone trying their hardest to win is part of the fun of board games. That said, trying to manipulate the rules to essentially chest is not in the spirit of the game. Everyone should be playing in the spirit of the rules and trying to win fairly. If some people just aren’t trying then it’s not very fun.

    This is all of course assuming that it’s a board game made to try to win on, not the typical American board games that are 90% random chance. Those just suck anyway, so you might as well just fuck around and have fun with it.



  • Cethin@lemmy.ziptoRPGMemes @ttrpg.networkGood
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    4 months ago

    That should always be the response. It keeps it consistent. It should never be “there are no traps” because it’s a comment on their characters knowledge, which is just that they can’t see any. There’s never a guarantee.


  • Cethin@lemmy.ziptoRPGMemes @ttrpg.networkIt's terrifying...
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    4 months ago

    Not the guy you’re talking to, but my opinion is the only good shows spend time building their world like that. It shows the world is complex and matters. If you blow past that then your world must either be identical to ours or it isn’t interesting.

    My favorite show I think is Battlestar: Galactica. You have to watch a entire miniseries before it gets into the swing of things; when the episodes start. The viewer needs to be immersed in the world to be able to understand the stakes and actually care about what’s happening, for any world anyone creates that isn’t our own.