• Kichae@wanderingadventure.party
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      2 days ago

      If you pick feats in a vacuum, based on how impactful you expect them to be in the mean average of all sessions across all tables, sure.

      But you probably shouldn’t pick feats that way. They should either be an expression of your character concept, or a reaction to the campaign you’re currently playing.

      • Archpawn@lemmy.world
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        2 days ago

        But you also should design feats so as not to punish players for trying to express their character concept a different way. Why not just make one feat to have a prehensile tail?

    • BartyDeCanter@lemmy.sdf.org
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      4 days ago

      For a PC? Probably not, though it is an ancestory feat and those tend to be fairly weak. For an NPC social rogue sent to annoy the players? Absolutely!