

Unfortunately, it doesn’t appear to support anything from iRobot. I’m hoping that there will be a jailbreak made available before they go bankrupt, but I doubt it.


Unfortunately, it doesn’t appear to support anything from iRobot. I’m hoping that there will be a jailbreak made available before they go bankrupt, but I doubt it.


Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.
Photographic proof from the rulebook attached.




I don’t see any indication that it is any specific system being referenced, so I chose the better one.


Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.
Wait, people can’t visualize the amount of electricity used for something? Oh, right, not everyone is an electrical engineer.


I recommend Kingmaker, then. There is a lot of exploring of new paths and a bit of king making.


I’ve got a smattering of things from over the years. I ported johntheripper to a new os, maintained Perl testing on it as well for a while. I’ve done some language translation for a few projects, and am starting on some more. I also have some commits to ROS from when I worked at a company that used it. I have inspired a few improvements to Python, though someone else took my initial approach and made a better version that was committed.
Try Pathfinder! You crit whenever you exceed the target by 10 or more, and different weapons have different crit effects. For example, a Longbow is Deadly d10 so in addition to doing double base damage you also add in a d10. Your scimitar is Forceful and Sweep, which doesn’t do anything extra on a crit, but does add extra damage and a bonus to hit with multiple attacks. Perfect for a whirling dervish type character.
For a PC? Probably not, though it is an ancestory feat and those tend to be fairly weak. For an NPC social rogue sent to annoy the players? Absolutely!
Alternatively, the Rogue is a corrupt parole officer and the Paladin just ran afoul of the law that they didn’t understand because they ain’t from around here.
Don’t forget Nocticula and her brother, Socothbenoth.
They absolutely do, and the bonus effects are listed in the description of each skill action. Oh. you mean in D&D. washes hands
“Really? That’s it? That’s kinda weak sauce TBH.” - Follower of Zon-Kuthon, probably.


Not really, PF2E is its own system that is in the D20 family but no longer directly compatible with 3.X. However, since encounter balancing is easy, if you want to convert 3.X adventures to PF2E the work is pretty simple.


Here’s my list:


Shadowrun: Great Dragons don’t have stats because the players will lose.
How did I forget to put that on my list? I love not worrying about action types and if I can do this action as this other kind of action. I just have to count to three.
The synergy part is so huge. PF2 is very strongly based around making your party as awesome as possible instead of just making your character individually powerful, which I think trips up a lot of people coming from other systems or video games.
I haven’t seen a lot of that, but what I have seen comes down to organized play vs home games. The online community has a very strong organized play culture, which requires closely adhering to RAW and fairly strict guidelines for play in order to keep the ability to jump and character into any table of a random session. I’ve found that being clear about if this is a Society game or a home game helps to avoid those misunderstandings.
Except, you know, for everyone that has an iRobot device that is going to lose connectivity soon.