Hankerin Ferinale simplifies Burning Wheel down to three steps:
- Map Relationships with Intent
- Reinforce Relationships Again and Again
- Build Massive, Compound Stakes on Dice Rolls
Hankerin Ferinale simplifies Burning Wheel down to three steps:
- Map Relationships with Intent
- Reinforce Relationships Again and Again
- Build Massive, Compound Stakes on Dice Rolls
Burning Wheel is my favorite game I’ve never played.
I picked up the books at a local game shop, back when it came out as a two-volume set wrapped in a paper band. A lot of it was honestly the interesting form factor, and how neat the pages looked. Then I got Burning Wheel Gold, which I blame for my weakness for chunky, digest-sized, hardback RPG books.
Anyway! For all the reasons the article states, there’s a lot of value in the system even if you don’t run it. The BITs are great (and seem like a more fleshed-out version of 5e’s BIFs), I’ve always kept “let it ride” in mind to keep games moving, and I try to clearly get the intent from your players before rolling dice.
I’d still like to get Burning Wheel proper to the table, though. :P
As another thought, I just considered that “let it ride” is sort of the opposite of the clocks system popularized by Blades in the Dark, at least when building towards a goal rather than triggering a consequence. I’ll have to do some re-reading and flesh out my thoughts on that!