Many (14?) years back I attended a conference (now I can’t remember what it was for, I think a complex systems department at some DC area university) and saw a lady give a talk about using agent based modeling to do computational sociology planning around federal (mostly navy/army) development in Hawaii. Essentially a sim city type of thing but purpose built to help aid in public planning decisions. Now imagine that but the agents aren’t just sets of weighted heuristics but instead weighted heuristic/prompt driven LLMs with higher level executive prompts to bring them together.
Grimm was a somewhat cheesy cop drama along these lines…