

That’s nice to have. For both GIMP and the industry’s sake, priorities should be:
- good UX
- feature-wise competitiveness
- in any (sensible) format
GIMP is an alternative to Photoshop. It isn’t a psd reader.
Being the format jack of all trades yet master of none isn’t too great of an idea. It’ll just exacerbate GIMP’s main current problem: an ancient UI Photoshop enthusiasts dread. A lot might consider switching if the bad GIMP UX was better than the also-bad Photoshop UX.
If I had to say what my main design gripe with gimp is, that’d be modularity. Seperate the ui (skins) from the tools, effects and rendering (formats). The UI is especially egregious in its hard-codedness while effects are pretty well-supported.
A few more apis would go a long way. Hell, even the closed Photoshop has open(ish) apis, since even Adobe know the value of an ecosystem and not just their internal r&d department!



I thought you were sarcastic when I first read this part, since way back when phones used to be innovative in both hardware and software. The current market offerings are all carbon copies of eachother with a strong trend towards converging into the exact same lineup.
Multiple cameras, one in front, 2+ in back. A power button and two for volume. Reader apps may hijack it for scroll. Gesture movements. Fingerprint and face id. Less and less conusmer freedom in software choice. Irremovable battery. No removable back plate. A rectangular brick. A near-100% display area. No headphone jack or SD card, with SIM on the way out.
Covers the vast majority of offerings on the market, with a few slight adds/subtracts. Dumbphones are a rounding error.
This definition covers even tablets, and it isn’t even deliverately vague.
Without much experimentation and development on the hardware front, no wonder software’s behaving exactly the same.
There just isn’t enough interest for proper innovation and experimentation.