Also known as snooggums on midwest.social and kbin.social.

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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • If the password is changed while the Planck Cruncher is doing its thing, and it changes to something that the PC has already guessed and tested negative, the PC is screwed.

    Hint: Change your password regularly.

    No.

    In the real world having an actual high quality lengthty password is enough to deter anyone who is trying random accounts to move on for easier targets and anything that someone has physical access to, like law enforcement who confiscated something, will have an easier time bypassing the username and password process.

    Changing passwords frequently leads to easier to break passwords, especially when you follow the practice of using a different one for different systems.







  • There are valid concerns and invalid concerns because a huge assumption is that the DM won’t use the rules about being able to address edge cases. A large and complex system will always end up with some weird combination that can be abused, but as long as there are a reasonable number and they don’t come up often then the system is fine.

    5e does have some basic problems like exhaustion undercutting barbarian rages, but the vast majority of online examples of things being broken involve a massive misreading of the rules by ignoring context, vague rules (a separate problem from being broken), or people thinking an outcome is broken when it is just the system working as intended. Like being able to use Shield Master to knock down/shove opponents with a bonus action before making attacks since the bonus action rules say it can be in any order. Knock them off a cliff and no opponents? Ok, since you must attack on the same turn your action is lost because it could only being used to attack. That doesn’t make it broken, and it is addressed as an edge case by the DM.

    Again, some things are broken, but most of the things people call broken are just edge cases that can easily be handled by the DM being overblown in a game that has too much focus on fiddly combat while being written with the story first.





  • snooggums@lemmy.worldtoRPGMemes @ttrpg.networkD6 bite damage
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    2 months ago

    NPCs and monsters automatically die at zero HP in DmD 5th and the editions prior that I was the DM for. There was a reminder that the DM could choose to let them go under, but the default was death on zero for non-player characters and monsters.

    Just imagine tracking death saving throws for every NPC and weak monsters…