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Cake day: July 3rd, 2023

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  • On my Pixel 1, I wasn’t careful about the battery, regularly draining it fully and then charging it to 100% (and leaving it on the charger for extended periods) and after 18 months, I was already looking into getting the battery replaced due to greatly reduced capacity.

    At a friend’s suggestion, I installed Accubattery which alerts me whenever the battery is about to go outside the 20-80% window. I almost always unplug from the charger when I get to 80%. That second battery on the Pixel 1 kept most of its capacity for 4 years. Now my mom has that phone, with the same battery, and even though the capacity went down a bit since, it’s more than enough for her needs still.


  • shutz@lemmy.catoRPGMemes @ttrpg.network3rd level spells
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    8 months ago

    In a 5e campaign where I played a halfling Warlock, and found that Fireball isn’t on the basic Warlock spell list, I convinced my DM to allow me to create a Fireball-like spell, since at that point I didn’t have a lot of choices for AoE attack spells, and my party-mates could all do more single-target damage than I could.

    Since the 5e go-to attack cantrip for Warlocks is Eldritch Blast, I figured I might as well learn into it and called it Eldritch Boom. The effect is similar to a sonic boom. Instead of catching fire, creatures and objects in the AoE that fail their save are knocked over (creatures are knocked prone). For the damage, I conceded that I couldn’t just copy Fireball, so instead of 8d6, I went for 6d8, but higher level slots add 1d8 per level.

    The DM allowed it mainly because I was the main spellcaster. But later on, our party got a new addition: a pyromaniac sorcerer. Around that time, I switched to Blight as my go-to attack (when I didn’t just use Eldritch Blast).



  • I haven’t checked how this is presented in 5E, but I remember in 2E that the costs of the stronger healing spells that operated on more than hit points, and especially the Raise Dead and Resurrection spells had a very high cost in material components, and took their toll on the caster. In other words, not to be used lightly and all the time. Which means finding someone to cast it for you would come at a correspondingly high cost.

    In a well-designed campaign world, that should be reflected in either a high monetary cost for the casting of such spells (a church requesting a sizable donation, for example) or some kind of demonstration that the target is worthy in the eyes of the church or its god.

    This can actually turn into a storytelling and role-playing opportunity. Imagine you’re blind, and you and your party need to prove that you’re a worthy person while blind before they’ll restore your sight. Or the whole party is made totally blind for the duration of a test or short quest that you have to complete together before the restoration spell can be cast.

    All this sufficiently explains the existence of blind people. Lack of imagination is not an excuse for bigotry.

    Also, a character may be unable to get their sight restored, and that can and should be explored for its role-playing potential.