I am but a humble traveling troubadour of Lower Noblesse. Or that is what I would have you believe. In truth, I am an information broker and spy for Steel Anne, the infamous forest bandit, and her band of Jolly Fellows from the Robbin Woods.
I am but a humble traveling troubadour of Lower Noblesse. Or that is what I would have you believe. In truth, I am an information broker and spy for Steel Anne, the infamous forest bandit, and her band of Jolly Fellows from the Robbin Woods.
Silver Dragonborn Ancients Barbarian - I wanted to try a tanky build again, after not liking my attempt with paladin. He was Con primary, Str secondary, using a Warhammer and shield, and I was excited to see how the path of the ancients intersected with things like shield Master or sentinel. He was from a tribe of remnant Dragonborn after Abeir split back off. His tribe used to rely on shamans that communicated with their ancestors, but the last one had passed in his grandfather before he was identified as a new shaman. His sister died in a horrible accident, and his communication with her spirit was how he was identified. No one in the tribe knew how to help with his gift, so he went out into the world, accompanied by the spirit of his sister, to see what he could learn. His rage manifested as an icy white cloud rolling over him and falling to the ground, slowly revealing the spirits that accompanied him. I planned for him to notice and get to know more and more of his ancestors’ spirits as he got more powerful - including his grandfather, a taciturn half-dragon, and a happy-go-lucky silver dragon. Unfortunately, I had to bow out of the campaign just as we hit level 3, so I never got to experience any of it. ☹️
I have lots, but the top of the list is probably Cairn - doubly so now that the Cairn 2e Kickstarter is out. It seems like the perfect mix of light mechanics and shenanigans.
Like many others, I haven’t played because my group is in the middle of a multi-year D&D campaign. That, however, got put on a deadline, as our second child will be along later this year, so who knows what the future holds?
Okay, so that gets to the crux of the “problem” with d&d, then - characters have fairly easy access to very effective crowd control abilities, so big monsters in d&d need a way to counter those. The answer, then, is to either give the monsters the ability to nullify character abilities, or remove character abilities. One of those things will generally go over better with your players than the other…
I’m not familiar with Dragonbane - if it doesn’t have PC ability nullification, how do “Monsters” deal with PC control abilities? Stunning Strike, Hold Monster, Hypnotic Pattern, etc, all need to be answered in some way, or even the biggest encounters can be trivialized.
I can’t speak to how well 5e would work with dark sun, but 5e is very much about epic heroism. Levels 1-3 exist entirely as an introductory system to avoid overwhelming new players - IIRC, there are official suggestions to just skip them if playing with experienced players. Additionally, they are designed to go incredibly fast. The meat of the game really starts after that, and the characters quickly catapult to functional super heroes.