fl_sp@lemmy.sdf.orgtoDaily RPG Blog Roll@ttrpg.network•Dirty GM Trick: Reverse Rewards: Roleplaying Tips
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4 months agoI do like the idea of enriching rewards with ideas or plots that might get players interested enough to follow up, but not the “now you’re forced into a quest/situation, enjoy!” part.
Is that honestly such a big deal? If it’s long term chronicle/campaign than i’m sure you have lots of plot threads hanging around waiting to be woven into a new story. If it’s a new chronicle just make a session zero - players will keep talking a make most work for you. And if it’s a one-shot… Well, than you improvise, i guess.