

IMO this is kinda one of the problems with DnD 5e, at least if you want to do certain kinds of stories.
The players just have so many tools at their disposal to do anything and everything that its hard to put them into a challenging situation that:
A) Doesn’t involve combat
and
B) Isn’t a completely artificial-feeling scenario that’s been engineered specifically to negate all of the “I don’t have to care about this” buttons that players have on their sheets.


How do they make them?
I would have thought something like that could come out of a mold, and so all of them would be the same.