making the world a better, weirder place. code slinger, game designer, friend to animals
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dozens@tiny.tilde.websiteto
rpg@ttrpg.network•Advent's Amazing Advice: The Wild Sheep Chase, A One-Shot fully prepped and ready to go!
2·3 years ago@Advent well the first thing i did was freeze up and then break character and tell them that they just killed the quest giver and now i have no prepared way to hook them into the plot 🤣
then i think i had some orcish thug employees of the wizard show up and coerce them into getting back on track. Continuity meta-police.
dozens@tiny.tilde.websiteto
rpg@ttrpg.network•Advent's Amazing Advice: The Wild Sheep Chase, A One-Shot fully prepped and ready to go!
2·3 years ago@bionicjoey @Advent my players immediately killed the sheep. I was a new dm at the time so it absolutely broke me 🤣
dozens@tiny.tilde.websiteto
rpg@ttrpg.network•Scene Tags - A way to make descriptions matter
2·3 years ago@tissek check out Wendi Yu’s stuff! They use a tag system in a lot of their stuff! https://wendiy.itch.io/here-there-be-monsters
dozens@tiny.tilde.websiteto
rpg@ttrpg.network•What is your favorite 'rules light' system?
1·3 years ago@tissek @GataZapata I don’t think you can call Blades (or Wicked Ones, mentioned below) rules light. It’s core mechanic is super simple, yes, and has inspired lots of lightweight hacks. But Blades has soooo much tacked onto it that it almost feels like a board game to me in the sense that there are just so many moving pieces, and stages of play, and faction play, etc: it feels like a collection of mini-games sometimes.

@Ziggurat tell me you didn’t read the article without telling me you didn’t read the article