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Joined 1 year ago
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Cake day: June 5th, 2023

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  • Same as any other game really.

    With Pirate Borg there is a really great “sandbox” style thing included with the book that lets players freely explore and roam a large area with lots of dungeons, caves, encounters etc. We had a bigger offshoot story arc that we were following from some previous games in other systems and tied in to a story arc on the island that interested the players.

    With Mork Borg I was trying to do a rapid fire series of lunchtime games over a long campaigns where players were being called upon to do things by this unseen force.

    It was actually a thing that came up during character creation where we gave the group a common background element. The element we rolled was that all the players hear the incessant sounds of the insects and worms that tells them to go places and do things. This is enough to pretty much take any one shots and tie them together as part of something bigger. What that bigger thing is? Who knows. We will figure it out and I enjoy letting the players find meaning in stuff like that to make it powerful.



  • I needed to learn Go quickly for a small little side project and I was able to run through the fundamentals Go track in about a week and a half doing a few exercises here and there.

    I’ve been exposed to quite a few programming languages so a lot of the common principles are there for me. What I really needed was to learn how Go is different and what the unique things about it are.

    For example, I didn’t need to learn about why loops are important. What I did like learning is how a for loop in Go was structured and how to use it in different contexts. Utilizing range was a great thing I picked up from their examples.

    Exercise is a great hands-on tool to supplement and support learning.