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Cake day: July 21st, 2023

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  • Reborn tabaxi artificer armorer with a mechanically different though RP similar “living armor”. The living armor is the reason i was “reborn” as its keeping me alive longer but the curse of the living armor is of divine nature as i stole it from an evil cult, so removing it required a monumental effort (high level NPCs basically didnt exist).

    The character reached an actual satisfying conclusion as there was an “enlightenment” challenge we managed to find that was heavily skill based and artificers are obscenely good at skill challenges (dm also liked tool checks where relevant, and was lenient with the skill training rules, reborn helped too, resulted in being able to roll d20+stat+prof*expertise+int+guidance(d4)+reborn(d6) on checks i needed to push). The enlightenment ultimately lead to access to enough divine power to break both the curse of the armor and of my undeath.

    Ultimately though, despite how fun the RP around it was, it was one of my more OP characters considering how much it trivialized skill checks which that DM really loved.

    I tried and failed to tone it down with my next character, which thanks to party dynamic became the single most OP BS i ever made even if it wasnt crazy good alone. Wanted to make a magic infiltrator and went with changeling + aberrant mind sorcerer. Ended up getting a shadowfell shard too. Mindsliver leading to a subtle quickened shadowfell shard boosted CC spell (fav was psychic lance since it wasnt concentration and almost nothing is immune to incapacitated, though hold person, and hypnotic pattern, and the like were also thrown frequently too) was an obscenely powerful combo, and since another new player made a DPS rogue+gloomstalker build, the only way for anything to have any chance of living is lots of legendary resistance and an obscene health pool. This was also a crazy fun build, that the power of it ended up being its downfall as everything we fought ended up being several CR higher than anyone of our level had any right to tangle with. (also yes, i know you can’t normally subtle + quicken, read the Psionic Sorcery power of aberrant sorcerers)



  • I’ve played 2 campaigns that went from 1 to 20, both became a chore late game just trying to keep track of all the items and threads. IMO, a game should stay bound to 2 tiers at most (the tiers being 1-4, 5-10, 11-16, and 17-20), going from peasant to world ender is just too much baggage. Maybe 3 tiers if you do want a complex and difficult to manage, but still possible to manage end game.

    Extra credit here being that you are a shit load more likely to actually complete the story you want to tell




  • bam13302@ttrpg.networktoRPGMemes @ttrpg.networkWhat is your business plan?
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    1 year ago

    Wish is an easy one, since it can be used to cast most of the other spells talked about here

    Clone, immortality without any of the normal downsides (I can choose to die still and don’t need souls or any bs like that)

    Identify and go pawn shop hunting and the like

    Really most divination spells would be solid for stock market manipulation

    Enchantment spells for manipulating the corporate ladder, or getting into politics or something (mass suggestion in the really any political nexus, geus for more targeted things, modify memory, etc).

    Healing and revivification spells and sell my services to the elite, bring back the dead, speak to loved ones, etc. Clone works well here too, especially since it has age manipulation.


  • bam13302@ttrpg.networktoRPGMemes @ttrpg.networkChaotic... Neutral?
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    1 year ago

    IRL letal damage is rarely immediately lethal, which is a fact not translated well into the game. The fact he went to the ER is a good sign that it very easily could have lead to death for someone without medical aid.

    Also by biting the arm instead of say, the neck, is pretty clear it was a declared non-lethal attack