That was a great ep and this is a great meme
That was a great ep and this is a great meme
That’s fine, but I want my shy players doing more accents, so no one teases anyone about all our awful accents.
I think it’d be very cool if they approached challenges like a hacker.
Instead of just tricking a target with a direct approach, use illusions to trick targets into helping them trick secondary targets.
Surveil a target to find out what a family member’s voice sounds like in order to imitate it.
Use an illusory object to feign that you’ve taken something to bait someone into an over reaction that gets them in trouble.
That kind of manipulation.


Last night one player said of another, “wow, that cowboy accent drifted to southern real fast.”
I was like, “we got a house rule: we don’t talk about accent drift at this table, buddy”


What’s the drawback of self hosted? I’ve had a self-hosted instance running on a raspberry pi for a few months now, and so far it’s working out great.


That’s amazing
I would second this. I’ve definitely spent a lot of time with this question.
For my setting, I try to lean into realism. So the first thing we have to ask is what “hacking” means in these situations. Hacking shouldn’t be magic.
First, hacking typically looks like using a system in the way it was intended by someone who wasn’t intended to use it or in some other modified way. So to break into a CCTV system, ask how proper users would use it, and then how to bypass that.
Second, the more advanced technology gets, the more advanced security gets. Think about what it would take to hack into a CCTV system today. You’d likely need to steal a password to use the actual software or snoop the raw data signal of a camera and then decode it. In the future, this isn’t going to be less secure.
So if you wanted to hack into CCTV camera, players should not be able to roll and then see anything anywhere. They should need to find some physical connection and/or find some way to obtain credentials to a remote access system. This could be by forging biometrics of someone with access, tricking someone with access to logging in for them, or finding leaked access credentials online. And all of these should have limitations: how long they can be logged in; what they can do without triggering detection; how long it takes to call files; etc.
These same principles apply to a social media search. It wouldn’t really make sense for everyone’s data to be readily available to anyone with basic hacking proficiency in some kind of easy database. Assume online privacy moves forward at the same pace or greater than privacy invasion. You can’t just type “HACK!” and see someone’s real-world location. You could probably find a publicly listed address or maybe find a license plate reading with a time and place. But you’re going to have to still do a lot of the conventional investigation work to find someone: figure out where they work, hang out, shop, etc. and look for a point where they slipped up, either in biospace or online.


Yeah… these are all such absolute fire. I’m not usually invested in DnD fiction, but this is so, so, SO good.


Thanks. I appreciate your guidance in order to try and achieve the highest bar for open-source practices.


I understand. I’d prefer to share an editable file, but I don’t know if Google Docs has a native editable downloadable file, so I’ve just been sharing links.
I’ve added links to the original documents on our website so that folks don’t need to request that I share them. If there’s anything else you’d recommend that I do to make it easier to share and edit, let me know.


It was composed in Google Drive, so if you’d like an editable version let me know and I can share it.
The download contains a PDF of the adventure and some maps in various formats.


Thanks. I hope you get some use from it!
Ultimately, I really hope this just clicks with some people. I feel like there is a huge well of potential here, and if some better game developer took this idea and ran with it, I’d be thrilled just to have these ideas seeing larger audiences. I really think this is a fantastically fun setting to play in.


The game’s core manual is on Itch (https://fully-automated-rpg.itch.io/fully-automated-solarpunk-rpg). I haven’t uploaded the playable adventures yet, though they’re available on our website, where you can download them for free without an account.
I’ll add them to itch eventually.
Also, we just released the third adventure of the four-part starter campaign: https://slrpnk.net/post/10660226
I’ll cross post it here, but I need to wait until Wednesday to keep it under 1 per week.


Can you give any examples, either good or bad?


That’s totally fair. I think the main system provides a heavy dose of what people associate with DnD, which is rolling dice, adding them to something and shouting out a number and then it’s either big (yay!) or small (oh no!) without having to think about it any more than that. But we understand the subjectivity, and really tried to make the content as portable between game systems as we could.
I’m still curious to hear others try out combat. I know it’s a wild claim, but I think our combat systems is genuinely kind of next-level. I know that sounds totally braggadocios to say, but I really think there’s something there.


Listen, all I can say is that one of us doesn’t know how to use the internet. Which one? Impossible to know. It’s a mystery.
On an unrelated note, since you pointed this out I’ve edited this post to include a link. Unrelated, though.


Oh wow: 350 items?? I’ve never seen a bubble that big!
Thanks for sharing.


No, I’m not familiar with this bundle, but I’m going to go looking for it now! Also, that’s a great cause.
If you find a link, drop it here!
I said the opposite: I said that I think he’s anti-vax, and I’m pro-vax, and so I don’t want to be like him… but I bungled it. The message is unclear, and that’s on me.
I’m curious too. I think an ideal solution would be one in which you start using a calendar that is compatible with gcal, but I haven’t gotten around to looking to replace gcal yet myself.