• 3 Posts
  • 46 Comments
Joined 4 months ago
cake
Cake day: February 26th, 2025

help-circle
  • In many cases you don’t need mini at all, it’s rpg not a miniature game.

    No mini nor battlemap gives more freedom to everyone (at the price of less tactical depth), and if you need a view on the situation, a whiteboard with a sketch + cross/letter does can bring you pretty far



  • so he uses 5e.tools, and that is all he uses his phone for. Another does not have a PHB, but has meticulously copied all of their abilities from my PHB,

    I don’t play D&D, but is it expected that player have their own PHB? In games with complex abilities (and even in some PBTA), I either let she rule book on the player side of the table, sometimes prepare a cheat sheet (a great way to learn the mechanics), and sometimes share a pdf when I have only that. So needing to pay a rulebook as a player seems odd to me


  • The whole We play a game so you have to cooperate together even if role-play wise it makes no sense is a bad practice, May-be not at the point you’ll leave the table but definitely a serious sign that the table doesn’t function properly.

    Luckily, there is a very easy fix Do a session zero, and build a coherent party ab initio, it include in game reason for the party to work together, coherent goals (because when player A wants to abolish the reign of the emperor, and player B wants to defend the emperor you’ll have a PvP fight within 3 session) and a meta discussion to have a pallet of skills matching the party’s goal (At least in more epic game where you don’t want to feel powerless). Almost every RPG published in the last 10-15 years contains an extensive session zero guide and tons of tips to build a relevant party.

    If someone wants to play a law priest in a pirate campaign or any other character not fitting the campaign theme or opposing other PCs, it’s perfectly OK to tell the no. Obviously if everybody is aligned on some PvP and betrayal the answer may be different, but it’s again something to address in session zero.



  • It’s way to avoid a lot of rpg horro stories the classical one include

    • Clear description of the game (which is done in this comic) properly managing expectations is already great

    • Line and veil, in the sense writing done theme that you don’t want at the table, and themes which can be present but not in plain sight for example most people do close the door when having sex, so let’s do the same in tabletop no need to go further than the bard joined the elf in their room, and what happened behind closed door stay behind closed door

    • X card, which is a kind of last ressort measure and allows anyone to stop a scene going to far

    Then, some people push further and added way to modulate the intensity of a scene, like asking for more or less depending on how you feel. Being at the verge of tears after a consented intense scene can be one of your best RPG memory ever but being at the verge of tear after feeling like another player assaulted you, can be a horror story, and the difference is just about Accepting it


  • Usual reminder that you don’t need mini, and that if you really want some, a cheap alternative is to print images on poker-token (that you can buy for a ridiculously low price on Ali Express)

    As usual when talking about 3D printing, look for a fablab near you. While individual printing will be more expensive, it includes the rent and maintenance of the machine, and gives you access to a wide variety of machine to match your specific needs. IMO, unless you plan to be a heavy 3D printer user, the fixed cost of even a cheap machine won’t offset the extra cost of going to a fablab, having access to high quality machine, and a local community of enthusiasts


  • Ziggurat@jlai.lutoRPGMemes @ttrpg.networkMath Matters
    link
    fedilink
    arrow-up
    10
    arrow-down
    3
    ·
    11 days ago

    Do some people actually playing RPG care that much about range ? Rather than some guesstimate ?

    I actually find the Ryuytama range management pretty cool, where you simply say whether your character is at contact/short-range/long-range/away and that’s it.


  • Do not assume that every character Trauma is the player putting their own Trauma, while it’s not uncommon to be from a bankrupt wealthy familyor gender non comforming, oreven a single parentIRL, it’s a very classic Character design trope, because fighting lord evil who stole your family possession or finding back your original body/form are great Character goal feeding the plot and the story.

    Sure it may be a way to tell something about you in the PC creation, but it may just be a way to offer plot hooks




  • Ziggurat@jlai.lutoRPGMemes @ttrpg.networkboblin
    link
    fedilink
    arrow-up
    15
    ·
    15 days ago

    Even worse,

    You create a complex NPC with a full plan, but the PC are in a murder hobbo mood and just kill them, Then you have Bolin the Goblin, who suddently beg the PC for mercy, and someone wants to spare them, so now you have a whole session role-playing with Bolin the Goblin











  • It’s not about who has to change their character concept. But about building a party which can work together.A session zero and common character creation is universal seen as a good practice

    I’ve seen campaigns where players had to actively avoid PvP due to big difference in goal/loyalties/alignment. Let’s avoid the my family hates your familytrope.

    Then, indeed, not doubling the skills or have skills not matching the campaign. You don’t want to have 5 pilots for one space ship. Especially if it means you don’t have a social character.

    There is more character I’d like to play than games where I could play them, so not that much of a problem anyway