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Joined 1 year ago
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Cake day: July 21st, 2023

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  • Really sounds advice all around! I had already started taking exploration like a dungeon with some time to travel between the nudes, but hadn’t considered yet taking the same approach to cities and World Maps – mostly because there is usually not enough time pressure to limit players into exploring a city sequentially, but this might work for specific adventures or even chase sequences!

    One particular advice given that I really like and have already implemented in my games is trying to make challenges that players can step away from, particularly puzzles

    There’s nothing as frustrating for players as getting stuck on a puzzle that is the only way forward. So I usually put puzzles as optional paths to extra treasures or objectives, or maybe as a shortcut to certain paths of a dungeon. Occasionally, I’ve even thrown in one as part of a combat encounter, where solving the riddle correctly would activate magic that would create a safe area for players or enchant a weapon to be magical in a particularly difficult combat versus monsters immune to non-magical damage



  • The joke in our sessions was always that she was inadvertently saying things that could be misconstrued as flirting, out of pure innocence.

    Oh, I see! The “if you wish anything you have to but ask” with the small hair-over-mouth thing seemed direct to me, but this additional context helps ^^

    Also, thanks for sharing campaign detail of how it went live! It’s always fun to know how it played you in the table =)


    The comic where Razira asking Konsi out on a date is however, a departure from my normal form. It is intended to be the start of an actual “story arc”

    Now that I already know the character, I have to say I’m really liking this approach and getting to follow her on a narrative ^^