minus-squareYosmonkol@piefed.socialtoRPGMemes @ttrpg.network•CaltropslinkfedilinkEnglisharrow-up2·2 months agoWouldn’t that change the probabilty curve? I guess it could be nice if you wanted to limit critical success and failure but it might reduce the sense of randomness. linkfedilink
Wouldn’t that change the probabilty curve? I guess it could be nice if you wanted to limit critical success and failure but it might reduce the sense of randomness.