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Cake day: November 6th, 2024

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  • Yes, of course. I’m not Dr. Bibber, one wrong move and you’re dead. In fact I’ve only “killed” a character like this once. And even then I allowed the rest of the party to retrieve the corpse and resurrect them the next session. Usually my players are observant enough to notice the “Certain death this way” signs.

    This is more of a problem with newer group constellations where people still need to proof how random and quirky they can be and where the player GM dynamic is not yet fully fleshed out.


  • XM34@feddit.orgtoRPGMemes @ttrpg.networkAlso know as the Emily Axford approach
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    11 days ago

    Sure, throwing away 40+ hours of work because one player chose to go completely off rail is fun once or twice, but it gets old really really fast. Nowadays I run my games on a pretty rigid railroad. At the end of the session I ask my players what they would like to do and that’s what I’m preparing. Sure, there’s some wiggle room, but if you decide to do something completely different, there’s a pretty big chance it will result in character death.