

So, OP what are you playing. Enemy Within, a custom campaign ore something completely different?
So, OP what are you playing. Enemy Within, a custom campaign ore something completely different?
Or you can just skip most of the tables for your first campaign and just add the ones you want to at the moment you want to add them.
The actual game rules are surprisingly simple once you figure out the basics. At least that was my exerience during a 1 year campaign. We only added the critical hit tables like 3/4 in and they’re by far the most iconic thing about WFRP.
Exactly! My prep is pretty robust towards different means of achieving an objective. Usually plan for two to three different courses of action and can improf everything in between. My comment was directed exclusively at the “Yeah, that dungeon looks interesting, but I’m gonna troll the king instead” type of shennanigans.
Yes, of course. I’m not Dr. Bibber, one wrong move and you’re dead. In fact I’ve only “killed” a character like this once. And even then I allowed the rest of the party to retrieve the corpse and resurrect them the next session. Usually my players are observant enough to notice the “Certain death this way” signs.
This is more of a problem with newer group constellations where people still need to proof how random and quirky they can be and where the player GM dynamic is not yet fully fleshed out.
Sure, throwing away 40+ hours of work because one player chose to go completely off rail is fun once or twice, but it gets old really really fast. Nowadays I run my games on a pretty rigid railroad. At the end of the session I ask my players what they would like to do and that’s what I’m preparing. Sure, there’s some wiggle room, but if you decide to do something completely different, there’s a pretty big chance it will result in character death.
Das schwarze Auge, Hexxen, Mothership and Warhammer Fantasy. I do still have a long running DnD Campaign, but I’m hoping on finishing that sometime this or early next year.
I’m gonna bookmark this. Please let me go how the Mothership Campaign goes. I would live to run something in that system. But it seems like the character die way to fast for ä ling lasting campaign.
I own the tidebreaker extension and if your experience is good I’d love to run it as a campaign setting with my group.
Uh, sounds pretty amazing. Feel free to pist an update every now and again.