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Cake day: June 30th, 2023

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  • The woman in the final panels. Aribeth de Tylmarande was a major character in the Neverwinter Nights core campaign and its second expansion. A paladin of Tyr who’s faith was tested and eventually broken after her boyfriend was executed as a scapegoat by the Neverwinter government. Could swap alignments nearly half a dozen times over the two campaigns. Pretty complicated character for a 2002 video game where the campaign was really just to show what the modding tools could do. Also had wildly impractical armor.





  • I had a character who’s backstory wasn’t too far off from that. The career changes weren’t entirely voluntary, though, and usually were because he had suddenly lost all his money and needed to go adventuring again to rebuild his wealth. By the time the campaign was set, he was close to a millennium old, borderline senile, and making some very outrageous claims about things he had supposedly done in the past, like getting into a bar fight with Selune during the Time of Troubles or having once dated Lolth.










  • I think part of this is a misunderstanding of what charisma actually represents. It’s literally just real-world charisma. There are only a couple instances of official materials mentioning appearance as being related to charisma in all five editions put together. Danny DeVito has 18 charisma. Sloth from The Goonies is lovable enough that he’s probably rocking a 14 or so. Ted Striker from Airplane has a 4 in CHA. Sure, he’s handsome, but he literally bores people to death. Prince Valium from Spaceballs is similarly low, being dull enough that he puts himself to sleep.