A great way to develop the most user friendly ruleset is to have them compete! Here’s what I mean by this: once you have your top 5ish systems, just lookup 1 vs 2, 1 vs 3, and so on. You’ll notice some rules that are coming up almost every time. These are the greatest pain points for users of that ruleset. From here, you can cherry pick the best of all worlds! A word of caution: if you intend to avoid a particular rule or style, consider why it exists in the first place. Often when a system keeps a part of the game most players dislike it’s because that system is essential for maintaining balance somewhere.
A great way to develop the most user friendly ruleset is to have them compete! Here’s what I mean by this: once you have your top 5ish systems, just lookup 1 vs 2, 1 vs 3, and so on. You’ll notice some rules that are coming up almost every time. These are the greatest pain points for users of that ruleset. From here, you can cherry pick the best of all worlds! A word of caution: if you intend to avoid a particular rule or style, consider why it exists in the first place. Often when a system keeps a part of the game most players dislike it’s because that system is essential for maintaining balance somewhere.